Noisy outlines are fantastic
Moderators: Víctor Paredes, Belgarath, slowtiger
- Víctor Paredes
- Site Admin
- Posts: 5661
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Noisy outlines are fantastic
Hi, I have no time to explain this "technique" right now, but I want to share some advances.
I was working in a project with psd files and bones, everything normal. But in a scene a character should move from one pose to another and there was no way to make it only with psd. So I decided to use vectors, emulating the sketchy style.
I had problems with the hatched parts and this involved a lot of lines, making it a nightmare to animate them. Then I realized the noisy outlines could help.
The idea is simple, instead of drawing and animating 18 lines, I drew 3 and multiply them via noisy outlines (on vector layer proprieties). It worked fantastically and made the animation very easy, moving a couple lines you can move an entire hatched part.
The final result was very close to the original psd picture.
I was working in a project with psd files and bones, everything normal. But in a scene a character should move from one pose to another and there was no way to make it only with psd. So I decided to use vectors, emulating the sketchy style.
I had problems with the hatched parts and this involved a lot of lines, making it a nightmare to animate them. Then I realized the noisy outlines could help.
The idea is simple, instead of drawing and animating 18 lines, I drew 3 and multiply them via noisy outlines (on vector layer proprieties). It worked fantastically and made the animation very easy, moving a couple lines you can move an entire hatched part.
The final result was very close to the original psd picture.
Last edited by Víctor Paredes on Mon Oct 03, 2011 9:36 pm, edited 1 time in total.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- neeters_guy
- Posts: 1619
- Joined: Mon Sep 14, 2009 7:33 pm
- Contact:
-
- Posts: 400
- Joined: Mon Jun 13, 2011 10:50 am
- Location: stephen.foster.uk(skype)
- Víctor Paredes
- Site Admin
- Posts: 5661
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Thanks for the nice comments, guys, I didn't expected this kind of reaction.
I just uploaded the original image to the first post, so you can compare them with the final result. I know there are many differences, but the overall look is not bad.
Blend morph helped a lot to make the movement easier. Actually, thanks to the rig, the actual animation took no more than one hour.
Sadly I can't share the anme file yet, so if anyone have any question about it, just ask.
I'm very excited, this could open a big door for a kind of animation which seemed to be very difficult to do in AS.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- Víctor Paredes
- Site Admin
- Posts: 5661
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Around this:NeedyN00b wrote:What values did you use for your noise settings?
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
-
- Posts: 7
- Joined: Thu Jan 12, 2012 11:13 am
That's a feature people have been begging for, unfortunately no, but you could reduce the overall frame rate I guess, that 's what I end up doing more often than not. Animating vectors on 2's and more can take the 'video' look out of the work anyway, one's can look a little too slick sometimes.
BTW Selgin, bloody great
BTW Selgin, bloody great
- SpaceBoy64
- Posts: 321
- Joined: Wed Sep 16, 2009 8:54 pm
- Location: Columbus
- Contact:
That's very nice work! Thanks for all the hints and tips.
Good idea using noisy outlines as hatch shading. I see how you didn't click the animated noise setting. Your keyframe animation makes it move nicely.
I used noisy outlines on a project of mine in 2010 that was supposed to look hand drawn frame by frame. I used just enough animated noise to make each frame slightly different. I had to experiment with it to get it to look just right. I used a small offset, and medium scale, with 1 line.
The editor took it upon himself to add fields in After Effects which I think was unnecessary.
Good idea using noisy outlines as hatch shading. I see how you didn't click the animated noise setting. Your keyframe animation makes it move nicely.
I used noisy outlines on a project of mine in 2010 that was supposed to look hand drawn frame by frame. I used just enough animated noise to make each frame slightly different. I had to experiment with it to get it to look just right. I used a small offset, and medium scale, with 1 line.
The editor took it upon himself to add fields in After Effects which I think was unnecessary.
-
- Posts: 1
- Joined: Fri Jan 25, 2013 4:01 pm
Re: Noisy outlines are fantastic
Awesome... Please make a tutorial for this!