so I had this great idea about Poses and storing them so that you could just pop them into the timeline whenever you wanted them ... I somehow expected that the idea would not be new, so I looked in this forum and, sure enough, found the earlier threads on this subject going back 3 or more years. Lots of clever ideas, but they all seemed to end with a "but ..."
so a few questions for the older / wiser hands in this game:
- did I miss the nugget somewhere in the near 100,000 posts that said "do it like this"?
should I just RTFM about copy frame again, but this time with my brain engaged?
is this now a feature in AS8 (I'm still on ASP7)?
or is it still unfulfilled?
If it's still not really there (or maybe even if it is?)...
To try out an idea, I took a rigged character, duplicated the structure a few times and set arbitrary poses in each copy. Then I dumped these into a switch layer and optimistically set "interpolate" on. Yeah - of course - no interpolation, just step change.
SO... as switch interpolation works if you just have vectors all with the same number of points; and bones already do "the right thing" between key frames, ...
what if the "Interpolate" option on a switch worked on sublayers ([named??] bones [that are not "locked"], and [corresponding] points) using the interpolation option as set in the timeline keyframe?
any help / opinions out there?