Turning Test with Spartan warriors!
Moderators: Víctor Paredes, Belgarath, slowtiger
Turning Test with Spartan warriors!
http://www.swfcabin.com/open/1293665000
let me know what you think, feed back is greatly apreciated.
This is my first animation in AS7, I had AS5 a wile back but havent used it lately.
let me know what you think, feed back is greatly apreciated.
This is my first animation in AS7, I had AS5 a wile back but havent used it lately.
Awesome!
Love it Impact! Is this on youtube too? I just want to watch it over and over again without having to refresh the page!
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Impact it looks great. Did you get the turning technique off of the forums or did you figure it out yourself? If the latter I'd love to see a tutorial, if the former, can I get a link?
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"Snagit" is free but does not record audio that well but is workable. If you look at my videos where I am talking and showing AS stuff, its captured with snagit.Impact wrote:I figured It out myself, I would love to make a tutorial but im no quite sure how to go about it. I dont think i could really convey it with just words and im not sure how to do video capture.
Does anyone know any methods for screen capture?
Search Youtube for snagit and there are plenty of tutorials.
Version 7 and earlier are freeware you will have to search for a download.Impact wrote:Hey I tryed makeing one with cam studio, it didnt want to upload to youtube though due to huge file size. All the things on "snagit" seem to cost money too
I will upload it as soon as I can!
Also, I suggest using a editor to clip the ends off the video and save to a format like Quicktime or even WMV. I think Camtasia is actually better than snagit and they are both made by the same company.
Either way you go you will still need to either capture the video into something smaller than uncompressed AVI or use an editor to convert and compress.
- neeters_guy
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That's a useful technique you've described. Thanks for sharing.
For some context, the idea of using crossed bones for scaling in two directions has been discussed before:
"X" and "Y" Bone Scaling!
(Neat idea: Heyvern suggests constraining one of the bones to minimize distortion on the extremes.)
For some context, the idea of using crossed bones for scaling in two directions has been discussed before:
"X" and "Y" Bone Scaling!
(Neat idea: Heyvern suggests constraining one of the bones to minimize distortion on the extremes.)