Posted: Fri Dec 14, 2007 11:34 am
You're still confusing the difference between upsampling and tweening. There's really no reason to animate at framerates greater than you really need.
When you upsample the framerate of your animation, the playback remains visually indistinguishable from the framerate you started with. This remains true regardless of the native framerate of the playback device used to view it.
This is the same process used for converting from film to videotape.
The process you're describing sounds more like some form of post-production tweening, which can be done, but not without a great deal of additional overhead.
The debate here is relatively pointless anyway. Whether you choose to "animate on the twos" on a 30fps timeline, or animating every frame on a 15fps timeline, the net result is identical. It still plays back 15 drawings for every one second of footage. The only difference is the number of redundant frames showing the same drawing.
As for the added benefits of "animating on the twos", it only serves to confuse the topic further in the context of this thread. Under typical circumstances, most animators would avoid locking themselves into either method and simply key the animation frames where ever best serves the sequence they're working on.
Anyway, my apologies to mortschultz for stirring up this debate to begin with. It was not my intention to have it deviate off into such a tangent.
When you upsample the framerate of your animation, the playback remains visually indistinguishable from the framerate you started with. This remains true regardless of the native framerate of the playback device used to view it.
This is the same process used for converting from film to videotape.
The process you're describing sounds more like some form of post-production tweening, which can be done, but not without a great deal of additional overhead.
The debate here is relatively pointless anyway. Whether you choose to "animate on the twos" on a 30fps timeline, or animating every frame on a 15fps timeline, the net result is identical. It still plays back 15 drawings for every one second of footage. The only difference is the number of redundant frames showing the same drawing.
As for the added benefits of "animating on the twos", it only serves to confuse the topic further in the context of this thread. Under typical circumstances, most animators would avoid locking themselves into either method and simply key the animation frames where ever best serves the sequence they're working on.
Anyway, my apologies to mortschultz for stirring up this debate to begin with. It was not my intention to have it deviate off into such a tangent.