1) A real 3D object can be loaded into Anime Studio. I mean a obj file.
2) That object is stored into a M_Mesh3D object.
3) A point of the mesh can be accessed by
Code: Select all
LM_Vector3 Point(id)
Get the position of a point in the mesh.
Return value (LM_Vector3): point location id (int): point identifier
Would it make sense import 3D objects and create the front and side views to handle the object in the way we do?
If so it would help a lot because model a 3D object in a 3D program is easier than in our way. Later we can rig the model, even considering the limbs and so on.
It could be fantastic for non straight objects like your fantastic chair.
It is a silly thing?
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In other terms of things. I'm refining the auto3Drig script to:
a) Allow automatically create the masterX and Y bones it they don't exists.
b) Automatically create the clone central bone for the side view. Also automatically removed the dots in the name to avoid confuse the 3Dgrid script.
Also I have refined the sort shapes script to allow sort the limbs properly. Previous version only sort shapes from limbs in one limb level.
Once I finish it I'll post the files and a video tutorial usage sample.
-G