3D eyes setup for DK

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Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

andrewjs wrote:
DarthFurby wrote:Hi DK, just wanted to expand on the potential benefit of Genete's technique. Imagine trying to build a Snoopy model in 3d. It doesn't work. Not without breaking the design. But if you have a bone rig like Genete's that intelligently morphs points on a 2d plane, then the possbility of morphing Snoopy into different angles while staying faithful to the character design is a possibility. Heyvern has some nice animations that show off this concept.


Genete: Thanks for that detailed explanation!
I'd love to see some of Heyvern's animations that show this.. any links?
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