viewtopic.php?t=8288andrewjs wrote:I'd love to see some of Heyvern's animations that show this.. any links?DarthFurby wrote:Hi DK, just wanted to expand on the potential benefit of Genete's technique. Imagine trying to build a Snoopy model in 3d. It doesn't work. Not without breaking the design. But if you have a bone rig like Genete's that intelligently morphs points on a 2d plane, then the possbility of morphing Snoopy into different angles while staying faithful to the character design is a possibility. Heyvern has some nice animations that show off this concept.
Genete: Thanks for that detailed explanation!
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