Joystick 2.5d head turns

Have you come up with a good Moho trick? Need help solving an animation problem? Come on in.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
dueyftw
Posts: 2174
Joined: Thu Sep 14, 2006 10:32 am
Location: kingston NY
Contact:

Joystick 2.5d head turns

Post by dueyftw »

Here is a video on how to setup a joystick in Moho 12


Dale
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Re: Joystick 2.5d head turns

Post by chucky »

Hi Dale,
This trick would be interesting if we could see the changes in angle of more complex and dimensional features.
All those actions and it doesn't look any different to just assigning the features to a single bone and moving it with no actions at all.

This type of rig is super annoying as it is super complex and time consuming.
I would love to se an example that proves it's worth.

Then ....maybe... I might think it was worth effort.
If the roller coaster spends all that time going up, there should be a decent payoff.
User avatar
dueyftw
Posts: 2174
Joined: Thu Sep 14, 2006 10:32 am
Location: kingston NY
Contact:

Re: Joystick 2.5d head turns

Post by dueyftw »

I was looking at:

https://aescripts.com/joysticks-n-sliders/

And thinking 'How to do that in Moho?'

Also I haven't made a tutorial video in a while. :)

The thing about this setup is that you could add foreshortening to the rig. You can not do that with just moving every thing on one bone.

Here is a thought. Rotate the bones 45 degrees. That way instead of the corners it's up, down, left and right.

Dale
Post Reply