highlights and shadows simple technique
Posted: Tue Sep 19, 2017 7:32 pm
i have always noticed in alot of videos of professional designers that they spend time in drawing highlights and shadows for each part of the caracter, and after the rigging when they manipulate the parts , those highlights move solidly with the pones . i dont know i cant find it dynamic or realistic specially for amateurs like me who dont know shading rules .. so an idea came to me that i can draw the highlights or shadow for the whole character in one single layer and mask it to the body inside the bone layer . i tested it in two simple shapes circle and star and i found it good and fast at least for me , specially when i know the shading rules in the future.
here is the tests ( sorry for the bad walk cycle)
circle shadow test
https://www.youtube.com/watch?v=13GeHaMnQk8
star shadow test
https://www.youtube.com/watch?v=TneDHkqn8og
here is the moho files for further explaining
http://www.mediafire.com/file/ax2adj65w ... hadows.rar
thanks and i hope any one makes it useful and built on it
here is the tests ( sorry for the bad walk cycle)
circle shadow test
https://www.youtube.com/watch?v=13GeHaMnQk8
star shadow test
https://www.youtube.com/watch?v=TneDHkqn8og
here is the moho files for further explaining
http://www.mediafire.com/file/ax2adj65w ... hadows.rar
thanks and i hope any one makes it useful and built on it