making your cartoon talk
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 52
- Joined: Wed Nov 23, 2016 6:26 pm
making your cartoon talk
I am looking for good videos that show you how to make your cartoon talk, I am using moho student
Re: making your cartoon talk
From just having a mouth open to sound volume to using a tool like Papagayo you have to figure out what you want.
Do a internet search and remember that most technique for lip syn can be used in Moho.
dale
Do a internet search and remember that most technique for lip syn can be used in Moho.
dale
- Víctor Paredes
- Site Admin
- Posts: 5664
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: making your cartoon talk
Check this old tutorial:
If you are using Moho 12, the new Switch Selection window can help too.
If you are using Moho 12, the new Switch Selection window can help too.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
-
- Posts: 52
- Joined: Wed Nov 23, 2016 6:26 pm
Re: making your cartoon talk
i am using 12 student and i having problems making a switch layer dose not seem to work for me. my character is made and it moves not i want to make it talk
Re: making your cartoon talk
Switch layers should work well in the Debut version of Moho 12. Switch layers are like a Group (or, in Debut, Bone) layer that only shows one sub-layer at a time, commonly used for different mouth shapes.
Please see the tutorial Victor posted. It starts with a very simple technique using sound volume to select which mouth sub-layer to show, followed by using Papagayo for improved detail lipsync.
If you are using Switch layers with Papagayo .dat files, it is very important that your Moho switch sub-layer names exactly match the Papagayo phoneme (viseme?) names, so for example AI (upper case, not ai in lower case, not AI.png)
If you are not using either of the techniques in the video tutorial, you might have to manually keyframe each mouth shape.
Please see the tutorial Victor posted. It starts with a very simple technique using sound volume to select which mouth sub-layer to show, followed by using Papagayo for improved detail lipsync.
If you are using Switch layers with Papagayo .dat files, it is very important that your Moho switch sub-layer names exactly match the Papagayo phoneme (viseme?) names, so for example AI (upper case, not ai in lower case, not AI.png)
If you are not using either of the techniques in the video tutorial, you might have to manually keyframe each mouth shape.