Simple Eye Rig

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chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Re: Simple Eye Rig

Post by chucky »

synthsin75 wrote:
chucky wrote:Is there a problem with the middle ( or centred ) position because the stretching bone can't go to zero , because that changes it to a pin bone, which is impossible?
I'm finding that a rig which is not a giant sized as lychee's version that the centre position is very twitchy and fiddley to rig.
There are problems with bones snapping to wrong positions and spinning pupils.
There's two ways to center the bone and pupil. Either mess with your grid settings (ctrl+shift+G) until you find a grid size that evenly splits your pupil, or place your bone first and hold shift+alt when drawing the pupil with the shape tool, which allows you to draw a perfect circle centered on where you start drawing (the pivot of the bone).

It does take precision to get rid of any wobble, but it can be done.
Hi Wes , yes I have done that and rebuilding new bone helped with the snapping errors, head turns though are still proving a problem.
I have posted again in Lenny's with a link to a file .

Thanks for all your help btw.

EDIT,, yes I found that keyframe that's ruining the thing, more at Lenny's. :oops:
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