Workflow for working with Blend Morphs?

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lehtiniemi
Posts: 107
Joined: Mon Jan 14, 2013 3:18 pm

Workflow for working with Blend Morphs?

Post by lehtiniemi »

Any tips on how to work with blend morphs on timeline? The interface for adding them is clear and functional, but once you add a blend morph, it becomes multiple keyframes all over the layers within the character (for example, facial expression that affects eyes, wringkles, eye lids and eye brows).

If I want to move around these expressions later on, even a simple thing as pushing them some frames forward, I haven't found another way but to dive separately to all of the layers it affects. With smart bone dials you can just copy dial keyframes around and do equally complicated things.

Is there anything similar to Blend Morphs / Actions that would make moving and copying easier, most preferably on one layer/timeline? Maybe some smart way to combine Blend Morphs and smart dials?
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