Maximum IK Stretching

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Hoptoad
Posts: 613
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Maximum IK Stretching

Post by Hoptoad »

Do you ever use Maximum IK Stretching in your bone rigs? What are your thoughts on it?
I'd love some "tips and techniques" on this feature.
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Hoptoad
Posts: 613
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Re: Maximum IK Stretching

Post by Hoptoad »

I found a tutorial on Maximum IK Stretching by Victor Paredes. It's really good .

https://www.youtube.com/watch?v=VOLVMK1TAaM

I like Maximum IK Stretching. It allows your character's legs (or arms or whatever) to stretch a little.

Note: Victor uses the Manipulate Bones tool on a frame other than 0 when testing Maximum IK Stretching and Target Bones. I tried testing the rig on Frame 0 to see what would happen, and my character's legs stayed stretched for some reason. I couldn't locate a keyframe to delete (it was Frame 0, after all), so I had to delete the bones and start over.
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Yosemite Sam
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Joined: Thu May 05, 2011 2:05 am
Location: Las Vegas, NV

Re: Maximum IK Stretching

Post by Yosemite Sam »

Hoptoad wrote:I found a tutorial on Maximum IK Stretching by Victor Paredes. It's really good .

https://www.youtube.com/watch?v=VOLVMK1TAaM

I like Maximum IK Stretching. It allows your character's legs (or arms or whatever) to stretch a little.

Note: Victor uses the Manipulate Bones tool on a frame other than 0 when testing Maximum IK Stretching and Target Bones. I tried testing the rig on Frame 0 to see what would happen, and my character's legs stayed stretched for some reason. I couldn't locate a keyframe to delete (it was Frame 0, after all), so I had to delete the bones and start over.
If I'm understanding you correctly, you wouldn't need to delete and redo the stretched bone on frame zero, you could just reset the bone scale at the top. That's if you get past the point of control Z
Jimmy Mills

Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
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