Give more dynamic to your cartoons

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p6r
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Give more dynamic to your cartoons

Post by p6r »

Here you can see the real difference between no "dynamic outlines" given to a cartoon or "dynamic outlines" (pen pressure with a graphic tablet !) :

Image

Image
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p6r
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Post by p6r »

On those graphics, you can see better the difference and the use of pen pressure : (.gif format loses graphic quality !)

Image

Image
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cribble
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Post by cribble »

Yes, thank god for pen tablets... Although i have a little rule i perfer to stick by. Only use Vari-lines for either the characters or background, not both at the same time - because it looks like mess of lines and different widths and ohh god!

Although i find if you use a complementary coloured outline, using vari-lines look fine then. EG: Red Fill, deeper red outline.
--Scott
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jahnocli
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Post by jahnocli »

Although i find if you use a complementary coloured outline, using vari-lines look fine then. EG: Red Fill, deeper red outline.
(Pedantic explanation follows. If you don't give a damn about the accuracy of definitions, look away now) Strictly speaking, a complementary colour scheme is blue-orange, red-green or purple-yellow -- so-called opposite colours on a "colour wheel". One complements the other, in line with the human optical colour system. If you stare at a bright orange shape for a minute or so, then look away to a light background, you will see a blue version of the shape you just looked at. That's a complementary colour.

J
You can't have everything. Where would you put it?
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Rasheed
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Post by Rasheed »

I think what was meant here is using a darker shade of the fill color for outllines.

To see why that is, I did three experiments with moving rectangles:

Image Image
Image
It seems if the contrast between the fill colour and the outline color is too great, the outine gets visually seperated and looks like it is not a part of the fill.

From the lower example I can see that the darkness of the outline color depends on the immediate surroundings of the outline: a darker background means a darker outline color and vice versa. Of course, I already knew that from my drawing classes.

You may also notice that an outline helps us to see if an object is cropped by the screen edges.
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cribble
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Post by cribble »

jahnocli wrote: (Pedantic explanation follows. If you don't give a damn about the accuracy of definitions, look away now) Strictly speaking, a complementary colour scheme is blue-orange, red-green or purple-yellow -- so-called opposite colours on a "colour wheel". One complements the other, in line with the human optical colour system. If you stare at a bright orange shape for a minute or so, then look away to a light background, you will see a blue version of the shape you just looked at. That's a complementary colour.

J
Thanks for correcting me, as you can plainly see i don't know what i'm talking about thus not having a degree nor a grade 8 in animation.


Cheers, Rasheed for doing these tests. Really, i shouldn't of blabbered my trap about the outline business because it's all down to personal prefernce and the style they want to achieve.
--Scott
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