Paranorman dialogue and Smart Bones

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Víctor Paredes
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Paranorman dialogue and Smart Bones

Post by Víctor Paredes »

Somedays ago I saw this Paranorman's dialogue tests and I really loved it:
https://vimeo.com/48783829
here is a very poor gif version of the video:
Image

It looked so much better than lipsync made with switches, It made me think about how you could emulate this animation using smart bones. I traced a character and created some smart bones. Of course I'm not as good animator as the one who made this tests, but the rig construction took me around three hours and it's incredible flexible and easy to use:
Image
The animation is 24fps, but the mouth is animated in intervals of 3's and the eyes are on 2's.
Here you can check the file
https://dl.dropbox.com/u/54411/AS9/para ... ync_08.zip

This test was made without any planning, but now I'm thinking about which smart bones targets would be necessary to get as much freedom as possible using as few bones as possible. If anyone have an idea, please don't hesitate write it.
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Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
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Scot Solida
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Re: Paranorman dialogue and Smart Bones

Post by Scot Solida »

Amazing work. I will learn a lot from studying this. Thanks for posting it.
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funksmaname
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Re: Paranorman dialogue and Smart Bones

Post by funksmaname »

Those mouths are so expressive, I can see why you would get inspired!
Would be interesting to introduce some more 'flesh' at extremes, on the examples you see cheeks collect as the mouths go really high up. I also love the way most of the mouths are sort of angled and off center... I'll look at your file and play a bit soon as I can and see if I come up with any new ideas :)

Thanks for the inspiration Selgin!
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ulrik
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Re: Paranorman dialogue and Smart Bones

Post by ulrik »

Great work, it's inspiring, thanks for sharing with us! :D
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Squeakydave
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Re: Paranorman dialogue and Smart Bones

Post by Squeakydave »

Nice one Selgin. Many thanks for providing the As file. I look forward to seeing how you did it.
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neeters_guy
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Re: Paranorman dialogue and Smart Bones

Post by neeters_guy »

Wonderful examples. Always stimulating my thinking on new techniques. Thank you for sharing.
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jahnocli
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Re: Paranorman dialogue and Smart Bones

Post by jahnocli »

Excellent, and thought-provoking, as always!
You can't have everything. Where would you put it?
chucky
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Re: Paranorman dialogue and Smart Bones

Post by chucky »

Wow!, Speechless.
forzacreatix
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Re: Paranorman dialogue and Smart Bones

Post by forzacreatix »

Selgin mis respetos maestro eres mi idolo !!!!! :D
rocky53204
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Re: Paranorman dialogue and Smart Bones

Post by rocky53204 »

Thanks for the file... I find it easier to learn from examples.
porElB_
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Re: Paranorman dialogue and Smart Bones

Post by porElB_ »

great stuff Selgin, I'm a big fan! thank you for sharing
I was wondering why the smart bone for the head turn is missing from the file...
rocky53204
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Re: Paranorman dialogue and Smart Bones

Post by rocky53204 »

Derivative Variation ...Image

ASP 9.2 file: https://dl.dropbox.com/u/65307694/Rocky ... Mouth.anme
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Pinesal
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Re: Paranorman dialogue and Smart Bones

Post by Pinesal »

video doesnt exist
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Víctor Paredes
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Re: Paranorman dialogue and Smart Bones

Post by Víctor Paredes »

Pinesal wrote:video doesnt exist
You are right. I just fixed it.
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tatrik
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Re: Paranorman dialogue and Smart Bones

Post by tatrik »

Hi Victor
I am trying your mouth rig. When I manipulate my character's mouth with smart bones, I can not transform the mouth points later on the mainline. The points are jumping all around when I transform them (even click on them) after I rotate the smart bones. However in your head rig, I can easily transform the points after rotating the smart bones. How did you do that?
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