Based on tutorial 3.4 I want to place a tweed coat texture
on the jacket of a character.
The tutorial works fine but when I made my own character the image layer
texture gets distorted very strangely when the bones move. At times there is
a very weird local stretching within the shape ... I made a exploded shape
setup on frame 0 but when I try the manipulate bones I see this weird smearing
effect.
I dont see that happen on the cow tutorial ...
Can anybody explain how moho distorts the image layer texture.
Ive mucking with this for quite a while now with no success ...
anybody?
thanks in advance
~
image layer texture gets strange local stretching
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