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Noisy outlines are fantastic

Posted: Mon Oct 03, 2011 5:05 pm
by Víctor Paredes
Hi, I have no time to explain this "technique" right now, but I want to share some advances.
I was working in a project with psd files and bones, everything normal. But in a scene a character should move from one pose to another and there was no way to make it only with psd. So I decided to use vectors, emulating the sketchy style.
I had problems with the hatched parts and this involved a lot of lines, making it a nightmare to animate them. Then I realized the noisy outlines could help.
The idea is simple, instead of drawing and animating 18 lines, I drew 3 and multiply them via noisy outlines (on vector layer proprieties). It worked fantastically and made the animation very easy, moving a couple lines you can move an entire hatched part.

The final result was very close to the original psd picture.

Posted: Mon Oct 03, 2011 5:29 pm
by jahnocli
What a cool idea...

Posted: Mon Oct 03, 2011 5:31 pm
by GCharb
Nifty, thanks for sharing!

Posted: Mon Oct 03, 2011 5:33 pm
by Genete
Wizard! you're a wizard!

Posted: Mon Oct 03, 2011 7:54 pm
by neeters_guy
Agree, that's fantastic.

Posted: Mon Oct 03, 2011 8:13 pm
by slowtiger
My first reaction: WOW!

This is just great. *bows*

Posted: Mon Oct 03, 2011 8:15 pm
by SvenFoster
woaaahhh. some of it I can see the use of the noisy lines but others I'm thinking how the *** did he do that?

i guess thats what the developers had in mind when they did the noisy line option

awsome as ever

Posted: Mon Oct 03, 2011 8:52 pm
by ulrik
Fantastic Selgin, you're a magician! :shock:

Posted: Mon Oct 03, 2011 9:45 pm
by Víctor Paredes
Thanks for the nice comments, guys, I didn't expected this kind of reaction.
I just uploaded the original image to the first post, so you can compare them with the final result. I know there are many differences, but the overall look is not bad.
Blend morph helped a lot to make the movement easier. Actually, thanks to the rig, the actual animation took no more than one hour.
Sadly I can't share the anme file yet, so if anyone have any question about it, just ask.
I'm very excited, this could open a big door for a kind of animation which seemed to be very difficult to do in AS.

Posted: Mon Oct 10, 2011 1:47 am
by NeedyN00b
What values did you use for your noise settings?

Posted: Tue Oct 11, 2011 1:15 pm
by Víctor Paredes
NeedyN00b wrote:What values did you use for your noise settings?
Around this:

Posted: Thu Jan 12, 2012 4:45 pm
by DocZagreus
Noisy uotlines are amazing, indeed, but is there a way to modify an animated noise speed?

Posted: Fri Jan 20, 2012 4:37 am
by chucky
That's a feature people have been begging for, unfortunately no, but you could reduce the overall frame rate I guess, that 's what I end up doing more often than not. Animating vectors on 2's and more can take the 'video' look out of the work anyway, one's can look a little too slick sometimes.

BTW Selgin, bloody great :!:

Posted: Sun Mar 25, 2012 2:45 pm
by SpaceBoy64
That's very nice work! Thanks for all the hints and tips.
Good idea using noisy outlines as hatch shading. I see how you didn't click the animated noise setting. Your keyframe animation makes it move nicely.

I used noisy outlines on a project of mine in 2010 that was supposed to look hand drawn frame by frame. I used just enough animated noise to make each frame slightly different. I had to experiment with it to get it to look just right. I used a small offset, and medium scale, with 1 line.


The editor took it upon himself to add fields in After Effects which I think was unnecessary.

Re: Noisy outlines are fantastic

Posted: Fri Feb 01, 2013 7:17 pm
by delongeorama
Awesome... Please make a tutorial for this! :D