Animating Clothes with masking (ghost anme example)
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- Víctor Paredes
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Animating Clothes with masking (ghost anme example)
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Re: Animating Clothes with masking (ghost anme example)
That is really smooth! I can see it as a swaying skirt very easily, or a cape with a flourish, so many different applications.selgin wrote:It's just a test, but imagine the possibilities.
Great job!
~M
Change is inevitable, growth is optional.
Life is short, enjoy the adventure!
Change is inevitable, growth is optional.
Life is short, enjoy the adventure!
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Needs some context
That's a great gift you gave to advanced users. How about explaining it for the rest of us so that it's not just your inside club who understands it. Thanks.
- neeters_guy
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It's a way to show the underside or upstage part of an object, particularly useful for clothlike objects. You could also achieve this by duplicating the object and laying it on top of the original, but you'd have a lot of points to manage. This is a simpler way.
To create this effect, follow the masking settings:
Bone (hide all)
|_grey (mask this layer)
|_white (add to mask / exclude strokes)
The underside of the ghost is the grey layer which reveals itself when it overlaps the ghost (white). The nice thing is when you don't need it, you can simply move it out of the way.
As for the movement, it's an application of selgin's rope technique. See this thread:
Short tutorial to animate ropes, clothes, chains, hair, etc
Hope that helps.
To create this effect, follow the masking settings:
Bone (hide all)
|_grey (mask this layer)
|_white (add to mask / exclude strokes)
The underside of the ghost is the grey layer which reveals itself when it overlaps the ghost (white). The nice thing is when you don't need it, you can simply move it out of the way.
As for the movement, it's an application of selgin's rope technique. See this thread:
Short tutorial to animate ropes, clothes, chains, hair, etc
Hope that helps.
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Now I have a new homework assignment.
Cool. That's a good start. I downloaded the anme file. Now, I'll read your post 5 or 6 times, stare at the anme file 5 or 6 times and look at Selgin's methods. Looks like a good technique.
- gr33ndaybd
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