The Animator's Survival Kit

Have you come up with a good Moho trick? Need help solving an animation problem? Come on in.

Moderators: Víctor Paredes, Belgarath, slowtiger

muffysb
Posts: 144
Joined: Wed Feb 03, 2010 1:00 am
Location: Waterloo, Ontario, Canada
Contact:

The Animator's Survival Kit

Post by muffysb »

I don't know anything about animation, other than what I've seen in hundreds of movies and short films over the years. When I started using Anime Studio I figured that it would do all the hard work for me, it would be the expert animator and I could just say "Hey, here's a shape and some bones, make it walk!"

Well, no.

Whenever anybody in this forum asks for animation advice, somebody invariably tells them to get Richard Williams' book "The Animator's Survival Kit." I did, and I'm working my way through it, and I can't recommend it enough.

To begin with it's a beautiful book. Most of it is hand-lettered, with hundreds upon hundreds of clear illustrations. You can just enjoy looking at the pictures...there's enough variety, clarity, and humour in them to make it a great read even if you DON'T care about animation.

The animation anecdotes are priceless as well. Williams learned from key animators from the '30s and '40s -- Ken Harris, Milt Kahl, Chuck Jones -- so the book is full of their anecdotes, quirks, innovations, and insights. Want to know WHY a certain technique was developed (or later discarded)? This book tells you all about it.

But then there's all the information about space and timing, weight and arcs, and a wealth of little tricks that animators have been using for years: breaking joints for dynamic effect, adding punch to movement with a single "contact" frame, and -- literally -- 111 pages devoted to every detail of walk cycles, run cycles, sneaks, jumps...how do you start? What do you draw first? How long should the cycle be? How do you make the movement distinctive? Pleasing? Clear to the viewer?

My point is that this is a really cool book and it's actually USEFUL. After struggling for a week on animating a running fox, this book taught me how to make a passable run cycle in a DAY, and it barely even touches on animals...this is because it breaks movement down in a sensible way that you can apply to anything, with a bit of work and thought.

I can't compare it to other books on animation because it's the only one I own, but I CAN say that if somebody tells you it will help you with a problem, they're probably right...AND you'll enjoy reading it (or simply looking at it) as an added bonus.

Cheers,
Muffy.
User avatar
Mikdog
Posts: 1901
Joined: Tue Jul 05, 2005 3:51 pm
Location: South Africa
Contact:

Post by Mikdog »

Here here.
User avatar
toonertime
Posts: 595
Joined: Tue Feb 27, 2007 8:34 am
Location: ST. LOUIS

walk cycle resources

Post by toonertime »

this has links to walk cycle instruction

http://animations4you.blogspot.com/2007 ... ernet.html
Last edited by toonertime on Fri Feb 26, 2010 2:01 pm, edited 2 times in total.
User avatar
toonertime
Posts: 595
Joined: Tue Feb 27, 2007 8:34 am
Location: ST. LOUIS

one more time

Post by toonertime »

last post didn't go to the right place.

go to the bottom of this page to find the walk cycle links:

http://animations4you.blogspot.com/[/url]
User avatar
super8mm
Posts: 340
Joined: Sun Oct 12, 2008 11:22 pm

Post by super8mm »

remove the

[/url]

and it works
User avatar
toonertime
Posts: 595
Joined: Tue Feb 27, 2007 8:34 am
Location: ST. LOUIS

Post by toonertime »

yep!
thanks for the editing tip
User avatar
lwaxana
Posts: 1295
Joined: Wed Jan 06, 2010 6:50 pm

Post by lwaxana »

Great post! And I couldn't agree more that you can apply the principles and techniques explained in this book to all kinds of situations that the book doesn't cover.
konnerbelly
Posts: 2
Joined: Wed Apr 28, 2010 8:39 am

Post by konnerbelly »

yeah i got the book too.. this guy is a GREAT teacher, not to mention a brilliant animator...the videos look impressive, from what i've seen on the website. I want some free download ebooks based on web designing and animation...can i have the link please..
DELETED

Post by DELETED »

DELETED
abou123
Posts: 34
Joined: Sat Mar 13, 2010 4:49 am
Location: look behind you. evilgrin

Post by abou123 »

Uh, where might one such as I find said book :(



The Hepglon Has Spoken (or something like that :D)
User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

You can't have everything. Where would you put it?
Paul Mesken
Posts: 64
Joined: Sat May 08, 2010 11:13 am
Location: Netherlands

Re: The Animator's Survival Kit

Post by Paul Mesken »

Yeah, it's a pretty good book and a "must have". I'd also like to point out two other books which are mentioned in the Animator's Survival Kit. They are the books of Muybridge ("The Human Figure in Motion" and "Animals in Motion"). These books are a great resource showing photos taken in quick succession of a human or an animal performing some action. They show side, frontal, back and 3/4 views of the action. I'm amazed that these books never got an updated version by other authors/photographers (the books are a century old). A grid is used as background making it easy to see how things bounce.

I'd also like to recommend DVDs (because they can be viewed one frame at a time) of musicals of Gene Kelly and Fred Astaire. Not only do these musicals show great movements, they are also filmed in such a way that these movements can be studied well. No shallow DoF but focus all the way. No moody lights but full flood lights. Always showing the full body and no cutting every 2 seconds, movements are shown completely from beginning to end. And, of course, these dancers move great. They're not sloppy, they show movement the way it's supposed to be.
User avatar
neeters_guy
Posts: 1619
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Post by neeters_guy »

While working through the material, I built a rigged stick figure in AS similar to the one in the Williams book. Here's the file if anyone wants to try it out (I'm sure most of you could build one without a problem).

In the file, there is simple walk cycle on frames 6 to 30, ie., 24-frame walk cycle. You need only change the passing frames, 12 and 24, to create a basic, but unique walk.

Anyway, here's a video of how it might work (basically corresponds to p. 111-113).

Walk Cycles in Anime Studio
Image


Of course your final animation will require locking the feet properly, tweaking the hips and shoulders, and so forth. (In my final file, I ended up keyframing every frame.) But all in all, as mentioned by muffysb, you can construct a decent walk by following the simple explanations in this book.
User avatar
ulrik
Posts: 1087
Joined: Thu Aug 11, 2005 10:32 pm
Location: Stockholm Sweden
Contact:

Post by ulrik »

Thanks neeters, great exploration of walking styles, thanks for sharing! :D
User avatar
deserata
Posts: 14
Joined: Sun Jun 24, 2007 9:19 pm

Post by deserata »

Couldn't agree more. Got this book with my already meager college student funds but it's a great investment. My edition came with a DVD in the back advertising a DVD collection about his lectures. Which I kind of want to get some day, but the book is already an invaluable resource.
L'exactitude n'est pas la vérité.
Post Reply