A.S. visual update
Moderators: Víctor Paredes, Belgarath, slowtiger
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A.S. visual update
sup guys, girls, whatever...
i was playing with AS and thought that i coukd change the icons, so i got to it, at first i just changed the colors, but then i thought "wat the heck", so i designed new ones, this is wat a have so far
wat do you think?
these are the files:
hope you like it, i will soon come back with more...
i was playing with AS and thought that i coukd change the icons, so i got to it, at first i just changed the colors, but then i thought "wat the heck", so i designed new ones, this is wat a have so far
wat do you think?
these are the files:
hope you like it, i will soon come back with more...
...I LIKE IT! It remember me to more standard APP icons (so I can imagine Lost Michael wouldn't opine the same ). Of course all this are secondary issues, but definitely little changes like that could contribute to make AS apparence a little less "austere" and be more accordingly with the program feel, so... thanks for create & share
Myself wanted to revise too the layer icons used in my new *special* layer tool but... I sadly discovered that I haven't the patience nor the talent for such a task! And I have finally used again original variations that, although never convince me at all, is the most easy & quick solution...
...BTW! I'd probably treat to make the scale bone tool more accordingly with the real behavior into the program to avoid confusion, I mean, scaling the bone length instead the bone width, of course bone width is too proportionally scaled when you scale a bone, but... I think the other way could be more representative, only a though...
EDIT: Ah! I see now... that is the manipulate bone tool, jeje... so forget the last part
Myself wanted to revise too the layer icons used in my new *special* layer tool but... I sadly discovered that I haven't the patience nor the talent for such a task! And I have finally used again original variations that, although never convince me at all, is the most easy & quick solution...
...BTW! I'd probably treat to make the scale bone tool more accordingly with the real behavior into the program to avoid confusion, I mean, scaling the bone length instead the bone width, of course bone width is too proportionally scaled when you scale a bone, but... I think the other way could be more representative, only a though...
EDIT: Ah! I see now... that is the manipulate bone tool, jeje... so forget the last part
...
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- Víctor Paredes
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I really like them. I tried with better icons too, but I haven't the talent.
I'll be waiting for more
I'll be waiting for more
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www.mohoanimation.com
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I'm using them now with a couple of exceptions.
I had to darken all of them since they almost disappear in my custom GUI colors. Also I used a different icon for reparent bone. I just used the rotate bone erase the the rotating arrow and placed a red arrow pointing in the middle of the bone similar when you see arrows that link parented bones.
I had to darken all of them since they almost disappear in my custom GUI colors. Also I used a different icon for reparent bone. I just used the rotate bone erase the the rotating arrow and placed a red arrow pointing in the middle of the bone similar when you see arrows that link parented bones.
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thanks
glad youre liking it, i got some more draw tools, just havnt had the time to upload them. i soon will...
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wats up people, im back with some more updates, i almost finished the drawing tools, im not completly happy about them, but i still like them better then the default buttons
as you can see, i also changed the color scheme of AS cus of the icon colors, but i like it better that way too, so it really isnt a problem for me, these are the icons:
I would love to make some corections to all of them, but i spend too much time just making them, so by now, i cant afford to correct them...
as you can see, i also changed the color scheme of AS cus of the icon colors, but i like it better that way too, so it really isnt a problem for me, these are the icons:
I would love to make some corections to all of them, but i spend too much time just making them, so by now, i cant afford to correct them...
Sorry, I prefer the original ones. They could possibly get improved a bit, but not in the direction you chose to take, not by adding stuff all over the place.
The trick with icons for tools is that they must be as simple as possible, at the same time as different from each other, and overall readable without confusion. The original bone does that: a clear white shape. Compare with your version: while it may look like the "bone" in the layer, it is only a cluttered grey blob, not readable at all.
Also the convention is that you only should show the tool, not what the tool is manipulating. That's why the red dots are superfluous, aside from being optically distracting.
Icons usually are a representation, not a depiction.
(I have designed GUI elements and icons for nearly 20 yrs now, for applications as well as websites.)
The trick with icons for tools is that they must be as simple as possible, at the same time as different from each other, and overall readable without confusion. The original bone does that: a clear white shape. Compare with your version: while it may look like the "bone" in the layer, it is only a cluttered grey blob, not readable at all.
Also the convention is that you only should show the tool, not what the tool is manipulating. That's why the red dots are superfluous, aside from being optically distracting.
Icons usually are a representation, not a depiction.
(I have designed GUI elements and icons for nearly 20 yrs now, for applications as well as websites.)
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yup, thats exactly why i dont like my drawing tools, individually the looked ok, but when i saw them all together, its just a mess. but even so, i still like them better then the default outdated ones, like a said, i would love to make some corrections, but i just dont have the time right now...slowtiger wrote:Sorry, I prefer the original ones. They could possibly get improved a bit, but not in the direction you chose to take, not by adding stuff all over the place.
The trick with icons for tools is that they must be as simple as possible, at the same time as different from each other, and overall readable without confusion. The original bone does that: a clear white shape. Compare with your version: while it may look like the "bone" in the layer, it is only a cluttered grey blob, not readable at all.
Also the convention is that you only should show the tool, not what the tool is manipulating. That's why the red dots are superfluous, aside from being optically distracting.
Icons usually are a representation, not a depiction.
(I have designed GUI elements and icons for nearly 20 yrs now, for applications as well as websites.)