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Create cartoony dust with particles

Posted: Sun May 03, 2009 8:10 pm
by Víctor Paredes
Hi, here is a trick I discovered a few days ago looking for a way to create a more cartoony dust and still using particles.
Image
Here is how it works.
There are two exactly equal particle layers but with a little difference:
- the first contains a vector layer with a shape with gradient, transparency and soft edge.
- the second contains the same vector layer, but without any effect on it. no blur, no gradient, no transparency.

On the second vector layer we create a shadow, it will be the border of the entire dust cluod. So, the first particle layer works as the inside of the cluod and the second works as the border.

I create some keyframes for distortion of the particles cloud and transparency at the end of the animation for a more fluid playback, this way there are not little clouds suddenly disappearing all the time. The shadow -border- has the same treatment, it becomes more thin and transparent as the cloud moves.

To keep exactly the same movements on the two particle layers (in case the character be running as roadrunner or whatever) I put both inside a bone layer and added a bone which is binded to both particle layers. So if you want to move the cloud, just move the bone.

Here is the file, obviously. (new link)

Posted: Sun May 03, 2009 8:34 pm
by Genete
That's pretty clever and very cool!
This one must be sticked!
-G

Posted: Sun May 03, 2009 8:40 pm
by mkelley
Yeah, this is nice -- I need to play with this some but thanks for posting!

Posted: Sun May 03, 2009 9:21 pm
by Víctor Paredes
I'm glad you like it. I just discovered something, the second vector layer can be equal to the first, but with edge. This way you don't need to add any shadow and the preview will be better. I feel a little stupid of haven't thought this before :roll: .

Posted: Sun May 03, 2009 10:20 pm
by synthsin75
Very nice effect, Selgin. :wink:

Posted: Sun May 03, 2009 11:15 pm
by billamu
Very nice - I might use that trick for a project I'm working on ATM. :D

great tip

Posted: Wed Jul 29, 2009 6:29 pm
by adoa
as a newbie i found this tip very useful. aside from dust i can use this techniques for a variety of other purposes. thanks

Posted: Thu Jul 30, 2009 7:57 am
by cartoonmonkey
Is there a way to simply have the particle follow the direction it's traveling? that is.. every time I create a particle effect in AS, it seem that gravity / wind blows things to one side or another.

I'd like a 'still wind' environment.. wherein the particle (smoke) doesn't blow off on it's own accord..

Anyone?
Noobishly,

C

Posted: Fri Oct 23, 2009 5:52 am
by rogermate
cartoonmonkey wrote:Is there a way to simply have the particle follow the direction it's traveling? that is.. every time I create a particle effect in AS, it seem that gravity / wind blows things to one side or another.

I'd like a 'still wind' environment.. wherein the particle (smoke) doesn't blow off on it's own accord..

Anyone?
Noobishly,

C
In your particle layers, edit the properties on the Particles tab.

The acceleration and direction parameters are what do the gravity, or wind direction change.

Posted: Fri Oct 23, 2009 4:43 pm
by PARKER
Nice and useful effect.

Posted: Fri Oct 23, 2009 11:26 pm
by rogermate
cartoonmonkey wrote:Is there a way to simply have the particle follow the direction it's traveling? that is.. every time I create a particle effect in AS, it seem that gravity / wind blows things to one side or another.

I'd like a 'still wind' environment.. wherein the particle (smoke) doesn't blow off on it's own accord..

Anyone?
Noobishly,

C
Actually, in the demo file, which I just looked at, the particle itself is animated as moving in a direction. So for the demo, if you don't want the smoke moving up, undo those keyframes.

Posted: Sat Dec 05, 2009 5:40 pm
by Gnaws
HA! Very useful. Thanks as always for sharing, Selgin.

Posted: Sat Dec 05, 2009 7:20 pm
by Víctor Paredes
Gnaws wrote:HA! Very useful. Thanks as always for sharing, Selgin.
:) You are welcome

Posted: Sun Dec 06, 2009 12:43 am
by patricia3d
Thanks for sharing your file Selgin. Its wonderfull.

Posted: Thu Aug 18, 2011 10:47 pm
by Wolfo
How do you add transparency animation at the end?