hi, new to board! Here are some character concepts

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producerism
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hi, new to board! Here are some character concepts

Post by producerism » Sun Jun 24, 2007 6:06 pm

hey all, I have actually been a moho user for almost 2 years now, although I really only dabble. I joined the forum because I am about to take a project I have been working on for the past 5 years into production (sloowwlly). I intend to use Anime Studio Pro exclusively for the character animation, and then After Effects, eyeon Fusion, Cinema 4D and for final product, Premiere Pro and Nuendo.

Anyways, these are some test characters for the project. Unfortunately, I can no longer use the original artist - so many of these will be redone.

agent:
http://mmgenius.com/ss/agent_preview.mov

caliber:
http://mmgenius.com/ss/caliber_preview.mov

luther:
http://mmgenius.com/ss/luther_preview.mov

very early test composite:
http://mmgenius.com/ss/grass.mov
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producerism
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Post by producerism » Mon Jun 25, 2007 1:30 am

p.s. comments / critiques / questions welcomed...
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toonertime
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krit teek

Post by toonertime » Mon Jun 25, 2007 1:44 am

I like where you are going with this and
you have a nice expressive drawing style
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producerism
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Post by producerism » Mon Jun 25, 2007 1:50 am

i wish i could take credit for the drawings, however those were commissioned - although the actual concepts are mine, and I did the animation.

Hopefully, I will have some meaningful test renders soon. I need to get some voice actors - i already got some great links from this forum.
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CHIO
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Post by CHIO » Mon Jun 25, 2007 3:16 am

hI producerism!!

I have been drawing my characters in AS directly, but I like your style. I am working now in a new project, and I would like use my wacom to draw and then put the png drawing into a bones.

I apreciate if you can share with us any example about your work...I mean if you can share your *.anme file.

Thanks if you can.

Chio.
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Post by producerism » Mon Jun 25, 2007 3:27 am

sure,

http://mmgenius.com/ss/caliber.zip

.moho file + required .png files.
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CHIO
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Post by CHIO » Mon Jun 25, 2007 3:38 am

Thanks a lot producerism!!!!

I will see the files and ask you if I have any dude---

I have been in orlando last january, because I am engenier and work with SIEMENS in the ex WESTINHOUSE plant.

The animation for me is a hobby. Look my recent work in youtube:

http://www.youtube.com/watch?v=6UiD4M8EVLo

Best regards and thanks...

Chio
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Post by CHIO » Mon Jun 25, 2007 3:40 am

I look your web page, look like excelent!!!
chio..
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producerism
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Post by producerism » Mon Jun 25, 2007 7:50 am

ha, really? I have been working on a big Siemens project here in Orlando - designing the new Siemens display for Epcot center.
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slowtiger
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Post by slowtiger » Mon Jun 25, 2007 11:29 am

That's a nice style and perfectly suited for cutouts. If your characters turn the head or body, it can be done with switch layers containing the correct views. I think it's enough to have steps like 0° - 45° - 90° and so on.

- You could improve the outlines of your PNGs. Right now theres's a distracting white line around all parts.

- I like the way all parts move together, but the feet of your characters don't touch the ground. Next step would be to let them walk on a stright line, which needs some adjustment on the feet. You might end up with having a keyframe on each frame for the feet and legs, that's my experience.

- Right now the body doesn't move. Check your bone rigging. I start with one master bone to which I attach no shapes, just other bones. This way I can tilt and translate the hips or spine to get a more satisfying walk. Maybe have a look into some animation books to see how the body goes up and down with each step.
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producerism
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Post by producerism » Mon Jun 25, 2007 12:14 pm

thank you! I actually have a few Muybridge books on the way to help out with my walk cycles (and more).

I certainly know what you mean by the body not moving, I still find the parent bone a bit tricky.

also, your comments on using switch layers for different poses, that is exactly what I had in mind. I look forward to getting to that point in the process, so I can flood the board with questions!
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HOYBOYS
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Post by HOYBOYS » Wed Jun 27, 2007 1:59 pm

EXCELLENT WORK! ... We like the Red flash of light on the Secret Agent when he fires the gun... Keep on Rockin' and All The Best from The HOYBOYS! :D :D
HAVE A LAUGH ON US! at www.hoyboys.net
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Post by LittleFenris » Wed Jun 27, 2007 4:36 pm

I found a GREAT link on animating walk cycles. This guy uses traditional animation techniques but the movement and ideas behind the walk cycle are universal.

http://moolt.com/index.php?option=com_c ... &Itemid=30

I'm sure his videos will help you tremendously as I think you are on the right track already, just needs some adjustments to be great (like your characters bodies need to bounce up and down as the legs carry them while walking).
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Post by producerism » Wed Jun 27, 2007 6:50 pm

thanks for the link! I can def. use that as a reference. :D
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