kdiddy13 wrote:So did you only have one Kitty model for the whole animation?
I've been debating the advantages of one model for everything vs. several models for different angles. Any opinions? Would you do it the same way again?
Yes, I only had one model of Kitty. She had interchangeable hands on switch layers, and a head that would cover a fairly wide turning angle, but it was enough, except for the scene where I needed a profile.
If I'd had more time (and I was working on a longer film), I would have built a profile model of her, and a back view. I would avoid switching between models in a single scene, and storyboard it so that cuts would make switching unnecessary. I would also have a full frontal body position as well as the 3/4, and be able to switch between them.
In a longer project, there will always be occasions when a general all-purpose model will not do, and for those occasions I would set up a custom character pose. But there's nothing to stop me importing a head or other parts from the general models. The head, in particular, is a lot of work to set up nicely, but a well planned head can cover so many situations.
But when I was on my last morning of production, and I still had two scenes of Kitty to animate (the last 2 in which she appears) I sure was thankful for the general purpose model. I could so quickly put her into a pose and get her to act the scene without any last minute character building.