Red Dead Online Animation

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kooobus
Posts: 44
Joined: Wed Feb 03, 2016 11:36 am

Red Dead Online Animation

Post by kooobus » Sun Mar 17, 2019 6:03 pm

Hello there, animators!

It's been a while since I uploaded something here :D
Now I am back with my latest work, prepared for Arcade Cloud channel on YT. Entire animation was made in Moho12 and I have to admit that's great tool for rigged-based movements. It's a shame that frame by frame features are lacking. Anyway I had lots of fun working on this one, and I am curious what do you think. I count on your constructive criticism and meaningful feedback.

Here it goes!


Cheers!
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Lukas
Posts: 811
Joined: Fri Apr 09, 2010 9:00 am
Location: Netherlands
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Re: Red Dead Online Animation

Post by Lukas » Mon Mar 18, 2019 9:26 am

Great job. The style works really well.

Two simple things that wouldn't require a lot of effort to get it to a higher level:
- I think the lip-syncing would benefit from some extra mouth shapes. Quite often it misses important expressions and it feels off.
- When the sun goes doen and the night sets in, it feels like an animated version of a 'day for night' scene. The colors don't really work and it's a bit confusing.

(Also, stay away from Red Dead Online and just play the single player game, it's amazing)
kooobus
Posts: 44
Joined: Wed Feb 03, 2016 11:36 am

Re: Red Dead Online Animation

Post by kooobus » Mon Mar 18, 2019 10:36 am

Thank you Lukas!
Appreciate your comment. You are right, I got a bit lazy with mouth shapes :D Nonetheless I think it works well for most of the time.
Regarding riding sequence, I will take it under consideration. This night scenery doesn't look convincing enough. It was made with use of simple blending mode ;)

Edit:
Damn! I've just noticed Frame Order link in your footer. I'm big fan of your works :D
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