Slime Animation Test 12FPS VS 24FPS

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EHEBrandon
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Slime Animation Test 12FPS VS 24FPS

Post by EHEBrandon » Tue Apr 10, 2018 12:32 am

This is a quick test to see which is better with animation 24FPS which gives off a more smooth look or 12FPS with a more choppy look that has a certain charm? So please comment down below or in the post this was shared on to tell me which you think is better. Your answer can impact a certain project I'm working on.

This was all animated in Moho Pro 12 which is the best 2D animation software in my opinion.

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jahnocli
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Re: Slime Animation Test 12FPS VS 24FPS

Post by jahnocli » Tue Apr 10, 2018 3:11 pm

For this I prefer 24fps. This kind of animation depends on fluidity to work best.
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funksmaname
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Re: Slime Animation Test 12FPS VS 24FPS

Post by funksmaname » Wed Apr 11, 2018 1:58 am

for me, 12 looks more hand drawn and less 'interpolated' than the 24 option :)
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chucky
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Re: Slime Animation Test 12FPS VS 24FPS

Post by chucky » Wed Apr 11, 2018 6:43 am

Like I said on facebook , it needs context. This isn't enough to go on. What are the backgrounds, colours, the type of other action... Most importantly the nature and content of the story. If it's just this, we are seeing a handful of frames repeated, it is tempting to go 24 just for that reason, I normally prefer 12 but there is actually no way to judge properly from this sample.
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EHEBrandon
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Re: Slime Animation Test 12FPS VS 24FPS

Post by EHEBrandon » Wed Apr 11, 2018 9:29 am

chucky wrote:Like I said on facebook , it needs context. This isn't enough to go on. What are the backgrounds, colours, the type of other action... Most importantly the nature and content of the story. If it's just this, we are seeing a handful of frames repeated, it is tempting to go 24 just for that reason, I normally prefer 12 but there is actually no way to judge properly from this sample.
No I know maybe I should make my post more clear I wanted this to be more of a pull to see what people generally like better. To be honest I forgot about the website so I'm just trying to get active on here again by catching up a bit.
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chucky
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Re: Slime Animation Test 12FPS VS 24FPS

Post by chucky » Wed Apr 11, 2018 9:40 am

No , that was clear. I stand by my answer. :P
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synthsin75
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Re: Slime Animation Test 12FPS VS 24FPS

Post by synthsin75 » Wed Apr 11, 2018 5:27 pm

I don't think the example given shows enough contrast between the two. A walk cycle, or something with pauses or overlapping animation, would show more contrast than this very flowing animation. This looks like it only has two keyframes, which isn't a good test of different FPS. The "charm" of lower frame rates is that it harkens back to hand drawn animation, which necessarily had more key poses and manual in-betweens.
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