Muckin with Meshes

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chucky
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Joined: Sun Jan 28, 2007 4:24 am

Muckin with Meshes

Post by chucky »

Muckin' around with meshes.
It's a wolfman ! Grrrr.
Image
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strider2000
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Re: Muckin with Meshes

Post by strider2000 »

Cool. I like it :)
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djwaterman
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Re: Muckin with Meshes

Post by djwaterman »

That steps things up a level.
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synthsin75
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Re: Muckin with Meshes

Post by synthsin75 »

Very nice.
Was that a single image, or was it created in layers, with smart mesh in mind?
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DK
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Re: Muckin with Meshes

Post by DK »

Really cool chucky! Though such a pity we can't rotate these meshed characters more than 20-30 degrees. The forum is full of rigs that always end up having have that "I can't go past this angle" look.

I still love this one though chuck! Nice artwork and mood setting.

Cheers
DS.K
chucky
Posts: 4650
Joined: Sun Jan 28, 2007 4:24 am

Re: Muckin with Meshes

Post by chucky »

Cheers guys,
Yes it was an experiment with an image painted in layers specifically for smart mesh.

I've realised a few things about this technique.
I know how to plan for it better know
( think start with vector shapes first to be sure of how many layers to make - as there is a problem with updating PSDs -psd files have a weird id system)
Then take a screener of the layers setup and paint to that existing guide.
New angles mean new rigs ( or slightly adjusted ones)

It would be interesting to try this again, with layers for light sources.
I think I could get away with this if I were to consider a larger piece with this method...
Individual paintngs for each scene/ extreme poses /.

Multiple versions of layers for changing aspect to light.

It would be a different kind of process, still contemplating how to reduce the monumentality of it.
Is it worth it?

I have a script that might doable, perhaps.
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drumlug13
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Re: Muckin with Meshes

Post by drumlug13 »

Crazy cool
Adam
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