Free Wavefront *.obj Objects to import in Moho

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melkman
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Joined: Sat Oct 01, 2005 7:12 pm

Free Wavefront *.obj Objects to import in Moho

Post by melkman »

The last 3 days i tried to get more precision on my imported *.obj
(Wavefront Objects),
Moho was a bit more special then other programs.
The first results doesent made me happy but now its fixed and i can "transform" other own more complicated models.
I dunno if someone can use this really easy textured Box ?
If you download it, unzip it to one Folder!
The objects you can import to Moho (Import/ Wavefront object *.obj)
end with *obj.
Try first scale Layer and orbit camera if you cant see the model.
Then go in the
Layer Settings / 3D Options and play with the edge offset to get nice thin outlines (i use 0.00001) , test it...
There is one UV Map in the Folder "AAA-AAA-UV-HAUS.png"
dont rename it , but you can easy paint over the *.png
to make your own building , or something that can have this "boxxed-form" :) .
If you rename the pic you must open the *.mtl File with an Texteditor and change the Filename for the UV-Map.
I tested the Models in 3 different 3d editors and it all seems to be ok .
A Screenshot, four models , same object, all in the file.
Have fun.
MOHO - Screenie => 305 KB
http://www.2-men-at-work.de/noie/screen ... -uvelo.png
File => 1 MB
http://www.2-men-at-work.de/noie/casa-uvelo.zip

-------------------------------------------------------------
Skydome
you can easy let your Backgrounds let rotate behind camera,
you can paint over the png included in Zip,
same like the other Object.

View on inner Side 20,3 KB http://www.2-men-at-work.de/noie/skydome/skydome.mov

View on inner top side 44,7 KB
http://www.2-men-at-work.de/noie/skydom ... te.obj.mov

Model File 3,67 MB (if you wanna get smaller Filesize, reduce the *.png resoloution, not the size, reduce quality,
but in this resoloution can you put a complete skyline or your own panorama pics (Digicam),
in the texture.
Left and right side of the uv-box need same color.

http://www.2-men-at-work.de/noie/skydom ... -final.zip

------------------------------------------------------------

and a "building" .... 3,27 MB
http://www.2-men-at-work.de/noie/tempel-final.zip


Greetings me (lkman)
Last edited by melkman on Tue Oct 18, 2005 10:49 am, edited 7 times in total.
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mr. blaaa
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Post by mr. blaaa »

nice work melkman. definitely.
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jorgy
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Post by jorgy »

Thanks for the inspiration.

What tools did you use to create the cube originally? What tools did you use to put your textures on the png file? How could you tell where one side stopped and another side started?

Thanks!

jorgy
melkman
Posts: 20
Joined: Sat Oct 01, 2005 7:12 pm

Post by melkman »

You must model your objekt in 3D , then UV-unwrap it .
Blender is a good freeware 3D modeler and 10.000 times better then wings.
Here you can get it http://www.blender3d.org/cms/Home.2.0.html
Then you need a gfx Tool for painting the map http://www.gimp.org/
and lots of time to fix problems...
greetings me (lkman)
melkman
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Post by melkman »

I postet in the upper first Post a Skydome.
Very poor painted.
Greetings
me(lkman)
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jorgy
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Post by jorgy »

A really nice example of a textured and shaded 3d object for moho.
Last edited by jorgy on Wed Oct 19, 2005 4:18 am, edited 1 time in total.
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mr. blaaa
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Post by mr. blaaa »

melkman wrote:I postet in the upper first Post a Skydome.
Very poor painted.
Greetings
me(lkman)
Where is the skydome?? :(
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melkman
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Post by melkman »

@mr. blaaa
look at the end of the first post in this thread ,
under the first boxmodel...

greetings me(lkman)
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mr. blaaa
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Post by mr. blaaa »

oh sorry, my bad, i didn't read carefully enough :oops:
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Visions of Domino
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Post by Visions of Domino »

Melkman, nice work.
Can you explain how you export it from Blender so it works right in Moho?

Everything looks kinda like you have it (i'm also using a box shape, but a different texture), but it doesn't import any texture into Moho. Maybe I didn't set the right settings on export?
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