New animation project character design

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Kadoogan
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New animation project character design

Post by Kadoogan »

A new character for a new animation project I am working on solo:
Image

I have done the script and the client has approved it with small changes. Storyboarding is next!
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Kadoogan
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Re: New animation project character design

Post by Kadoogan »

...Progressed rapidly from the original character sketch.
Image
It went from looking like a Warner Brothers Wolf/Disney Goofy design to a more modern screwball-type of character look. Streamlined decently.
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Yosemite Sam
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Re: New animation project character design

Post by Yosemite Sam »

Very nice job. Dig the style.
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Joofville
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Re: New animation project character design

Post by Joofville »

Awesome character design man! :D
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ulrik
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Re: New animation project character design

Post by ulrik »

Looks great! Well done! :)
Genete
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Re: New animation project character design

Post by Genete »

It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G
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Kadoogan
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Re: New animation project character design

Post by Kadoogan »

Genete wrote:It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G
I can understand that. The closer-together eyes seem more natural for a cartoon character...more comfortable - I decided on giving the character a slightly unbalanced look and the separated eyes always seem to have that effect.

I have done some test animations on other similar eye styles and they actually animate pretty good. Actions and smart bones help a lot with that. Left and right eye movement works best if it is quicker in such cases just because of the differences in pupil's distance traveled.

I usually squish the eyes to blink them, so I am not worried about lids and such, although I will mask the pupils so they don't squish with the whites.

I'll post up some samples once I have the character rigged. Thank you, I appreciate the honest comment! :)
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Kadoogan
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Re: New animation project character design

Post by Kadoogan »

I have to say that the variable width and tapering line control is a great feature in AS. I haven't found anything else in the vector realm that does it near as well.

Sometimes I feel like I am a little heavy handed using it, but it just looks and feels so much better after applying it to a character - just can't help myself.

It's a little extra work but it looks waaaaay better as far as I am concerned.
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shift
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Re: New animation project character design

Post by shift »

Love the character design style. Looking forward to the animation.
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