A new character for a new animation project I am working on solo:
I have done the script and the client has approved it with small changes. Storyboarding is next!
New animation project character design
Moderators: Víctor Paredes, Belgarath, slowtiger
New animation project character design
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Re: New animation project character design
...Progressed rapidly from the original character sketch.
It went from looking like a Warner Brothers Wolf/Disney Goofy design to a more modern screwball-type of character look. Streamlined decently.
It went from looking like a Warner Brothers Wolf/Disney Goofy design to a more modern screwball-type of character look. Streamlined decently.
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- Yosemite Sam
- Posts: 501
- Joined: Thu May 05, 2011 2:05 am
- Location: Las Vegas, NV
Re: New animation project character design
Very nice job. Dig the style.
Jimmy Mills
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
Re: New animation project character design
Looks great! Well done!
Re: New animation project character design
It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G
-G
Re: New animation project character design
I can understand that. The closer-together eyes seem more natural for a cartoon character...more comfortable - I decided on giving the character a slightly unbalanced look and the separated eyes always seem to have that effect.Genete wrote:It looks great but I prefer the eyes of the hand drawn design than the traced one. Something tells me that those eyes won't work as separated as they are.
-G
I have done some test animations on other similar eye styles and they actually animate pretty good. Actions and smart bones help a lot with that. Left and right eye movement works best if it is quicker in such cases just because of the differences in pupil's distance traveled.
I usually squish the eyes to blink them, so I am not worried about lids and such, although I will mask the pupils so they don't squish with the whites.
I'll post up some samples once I have the character rigged. Thank you, I appreciate the honest comment!
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Re: New animation project character design
I have to say that the variable width and tapering line control is a great feature in AS. I haven't found anything else in the vector realm that does it near as well.
Sometimes I feel like I am a little heavy handed using it, but it just looks and feels so much better after applying it to a character - just can't help myself.
It's a little extra work but it looks waaaaay better as far as I am concerned.
Sometimes I feel like I am a little heavy handed using it, but it just looks and feels so much better after applying it to a character - just can't help myself.
It's a little extra work but it looks waaaaay better as far as I am concerned.
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Re: New animation project character design
Love the character design style. Looking forward to the animation.