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Too early season's greetings

Posted: Thu Dec 08, 2011 11:51 pm
by slowtiger
http://vimeo.com/33369226

Did this in 2 days mostly in TVPaint, but composed and did all the slow animations (clock, bottle pop) in AS. All sound effects recorded and done by myself.

Posted: Fri Dec 09, 2011 12:17 am
by sbtamu
Great short slowtiger.

May I ask you you recorded the fireworks? They are real crisp and clear.

Posted: Fri Dec 09, 2011 1:11 am
by Maestral
hahahahaha

Excellent one!

hahahahaha

Posted: Fri Dec 09, 2011 3:00 am
by lwaxana
Appealing concept and the character animation looks great!

Posted: Fri Dec 09, 2011 3:02 am
by neeters_guy
Thumbs up! 8)

Tips about sound

Posted: Fri Dec 09, 2011 11:14 am
by slowtiger
I recorded the fireworks last silvester with a Zoom H4n (http://www.zoom.co.jp/english/products/h4n/) which costs about 300.- € here. Eats batteries like mad, but the sound is great.

All other sounds were recorded with an SPL Nugget (http://spl.info/fileadmin/user_upload/p ... 5_PI_D.pdf) which I got for 350.- € at a sale years ago. The mic goes into a Behringer Ultragain MIC 2000 mic preamp (about 150.- €) and into my Mac from there. This is still low class equipment, but doesn't sound cheap in any way. I do my own music, and occasionally voice recording here as well, and this equipment already produces a good enough studio sound.

The trick with soundtracks is to create atmosphere. In this case the continuous fireworks masks all imperfections and noise from other sounds. Additionally I sent all room effects through a room reverb simulation which gives them a feeling of really "being there". The clock was a drumkit which I pitched + 2 octaves. The wallpaper coming down was made with a piece of stiff wrapping paper, slid along a shelf and then crumbled. Recording and trimming done in Audacity, arranging and mix in Logic.

Even with cheap equipment or found sounds from the net you can do a lot.
1. Get your levels right. Record loud enough without any clipping. After that, normalise everything.
2. Trim your sounds. Remove any excess noise before and after. Apply a fade in and out if necessary.
3. Filter. Often you'll have a hum or grumble in a sound FX you need to get rid of. Or you need to enhance an otherwise dull sound.
This is all done in preparing the separate sounds. In the mix, you do:
4. Level and filter. Don't overdo it. Often a small sound in the background does more to the scene than a prominent effect. Sometimes reducing frequencies is better than just fade down the volume. Spread your frequencies so different sounds will have different hot spots.
5. Avoid complete silence unless it's a story point: between scenes, or after some gag.
6. Create atmosphere instead of unrelated sound FX.
7. Create a feeling of room. Use delay and reverb, but not uniformly. Example: dialogue tracks don't need as much reverb as a ticking clock in the background. Imagine the distance of each sound from the camera and build from that: near = loud and less room, far = soft and more room.
8. Make the sound style fit your animation style. Example: experimental animation from the 60's often has soundbits brutally chopped off, which perfectly complements the jerky animation.

Posted: Fri Dec 09, 2011 12:42 pm
by jahnocli
Nicely done.

Posted: Fri Dec 09, 2011 1:12 pm
by J. Baker
Nice work slowtiger! ;)

Posted: Mon Dec 12, 2011 8:34 am
by kphgraphics
Very nice, love your style.

Posted: Tue Dec 13, 2011 9:52 pm
by uddhava
Nice animation. Posted really early, but that's a lot better than posting it too late.

Thanks for the information about your recording equipment and how to use sound nicely in animations. I have the Zoom H2 which is not so fancy, but has good built in mics.

I will watch this again at new years.

udd