some 2d game character motion

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mimer
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some 2d game character motion

Post by mimer »

i am not new in this software, but just found here...

following was some characters using the bone system in moho...

http://www.youtube.com/watch?v=coTas_O5r8o

http://www.youtube.com/watch?v=-w0YSWXIzX4

http://www.youtube.com/watch?v=JmGLg6nNErc

Feedbacks would be much appreciated.

thx
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cheyne
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Post by cheyne »

They all mostly look pretty good to be honest :-D

I don't have time to fully critique right now, just wanted to say they look cool. Can't wait to see them in action in a game.

Quick critique; rabbit character just seems WAY too slow.
aleXean
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Post by aleXean »

Drawn in ASP? Textured?

Nice!!!
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mimer
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Post by mimer »

to anyone who concerned

http://www.youtube.com/watch?v=S4i20JM8jrk

i use image wrap, because it is easily changed in PS

=======================================

to cheyne, rabbit need SLOW, because his legs are short, haha
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cheyne
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Post by cheyne »

@mimer No worries if he is meant to be that slow 8)

Short or little legs doesn't have to result in a slow walk, think about Tom (Tom and Jerry) doing a little sprint across the ground, or a baby character making a dash for it.

Have a look at Tom's sprint at about 1:30 http://www.youtube.com/watch?v=5jMBxw7sf1o [/i]
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mimer
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Post by mimer »

i c yr point,

but i have some exeuse(haha)

what i try to stimulate the real world, if i short, i run slow, what u said is in cartoon, if u look carefully, u cannot court his step when he is running

the bone system of moho support what i said above to do so, even there is not to be compared to the 3d software

but yr reference is interseting, i am a big fans of tom and jerry too, i love jerry's cousin, Nibble

get yr point now, and maybe use it in other new character, thanks anyway...
cheyne wrote:@mimer No worries if he is meant to be that slow 8)

Short or little legs doesn't have to result in a slow walk, think about Tom (Tom and Jerry) doing a little sprint across the ground, or a baby character making a dash for it.

Have a look at Tom's sprint at about 1:30 http://www.youtube.com/watch?v=5jMBxw7sf1o [/i]
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mimer
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Post by mimer »

just one more, in case i need run fast if i am Hobbit, i need to shorten the run cycle and make more steps, or widen the distance of run cycle covered, depending the case...
Genete
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Post by Genete »

There is one unwanted leg movement on the Ogre after weapon is thrown. It can be caused due to a mistmach between star of Stand pose and end of Weapon Throw pose.

-G
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mimer
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Post by mimer »

u are right, thanks

probably i am too tight to these bones, i will correct it...
Genete wrote:There is one unwanted leg movement on the Ogre after weapon is thrown. It can be caused due to a mistmach between star of Stand pose and end of Weapon Throw pose.

-G
paulcopeland
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Post by paulcopeland »

great animations you have there.

Each characters different actions suit them well.

Paul.
Get my free piano sheet music here http://www.scoreexchange.com/profiles/pianoedition
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mimer
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Post by mimer »

http://www.youtube.com/watch?v=tzm85UVxeoY

http://www.youtube.com/watch?v=Co-jXhzabUQ

the above links are new, this serie is ended, wish i could find a new job using these animations

thanks feedbacks, hope u enjoy... :D
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patricia3d
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Post by patricia3d »

Very nice to see this one
http://www.youtube.com/watch?v=JmGLg6nNErc
why you made this hidden from the world. Let every one see and enjoy
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AmigaMan
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Post by AmigaMan »

They look good. The only thing I noticed is that every character, except the rabbit, have the arms and legs on the same side moving together on the walks rather than opposing limbs.
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mimer
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Post by mimer »

AmigaMan wrote:They look good. The only thing I noticed is that every character, except the rabbit, have the arms and legs on the same side moving together on the walks rather than opposing limbs.
i c yr point, but i am lazy to fix becos, i just use these work to tell ppl i know doing these thing...
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Gnaws
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Post by Gnaws »

Nice character designs!

:wink:
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