Pictogram walk

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slowtiger
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Pictogram walk

Post by slowtiger »

http://www.slowtiger.de/examples/pictoman1a.mov

I have to do some animation in a very simplified style, yet with some expressive movements. I did this character first in TVPaint, then used it as a blueprint for doing the same in AS. The rig is quite simple, 5 shapes in one layer. First bone movement, then point movement. I had to tweak each and every frame for the desired effect, so I think I do the whole thing in TVPaint because I'm much faster then - the project is not big enough that complex rigging pays.
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funksmaname
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Post by funksmaname »

nice work Tiger ;)
The top half is a little juddery for my tastes (but i understand its the style you're going for), the legs are hypnotic and nicely done - like fingers walking :)
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Peteroid
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Post by Peteroid »

very nice! I'm starting to realize how hard walking is to animate, especially getting the rest of the body to be natural with it :)
[==Peter==]
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tonym
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Post by tonym »

Excellent.
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Tagirijus
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Post by Tagirijus »

I like it, too. Unfortunately I cannot give any improvements advice. ;)
Genete
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Post by Genete »

I would just add a bit of up/down movement for the torso in the passing frames.
-G
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ulrik
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Post by ulrik »

Nice work, I would call it a fast sneaking walk, it's funny!

:D
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slowtiger
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Post by slowtiger »

Thx for all the kind words.

This could serve as an example for a type of animation which is so hard to do in AS that it doesn't pay. Building a good rig for this would take days, and this is only worth the time if the character appears in a series.
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patricia3d
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Post by patricia3d »

Its a nice fast walk. Looking natural.
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Post by DarthFurby »

I might've had more secondary action on the head, but I like the motion on the legs. And I feel the same about short clips, there's usually a lot of time invested in building the assets up front so I prefer using AS for longer projects. But I'm heavily point motion oriented, and don't rely much on bones.
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