its my turn now, please coment

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jose1984alberto
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its my turn now, please coment

Post by jose1984alberto »

this is a little (verry little) something im working on, please coment
http://www.youtube.com/watch?v=O7NNEnganck
this is the file, i would also like for some of you more expirienced anime studio animators, to tell me if that rig is good or is it just gonna give me trouble
http://www.mediafire.com/?3mc21j2lnmm

again, my native language isnt english, so i hope a made myself clear...
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GCharb
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Post by GCharb »

Hello jose1984alberto

Not bad but a bit static, you could use a bit of stretch and squash, use arc motion for the head turn, your eyes look like they are floating, use a blink or two to make them more alive.

I made a head turn that I posted there, might give you an idea!

viewtopic.php?t=15584

G
Genete
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Post by Genete »

Goods drawings. The character has a lot of potential.
One additional comment to the GCharb's ones:
Usually head follows the body up and down movement coming from the walk cycle.

Apart of that, it is good.
-G
jose1984alberto
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Post by jose1984alberto »

ok, well wat about the layer and bone setup? any coments or advise?
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GCharb
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Post by GCharb »

I do not use bones, so I cannot help there!

But I would go with the setup in the tutorials that come with AS, they are good for the most part.

G
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DK
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Post by DK »

Wow :shock: That's one complicated setup you have there. Very nice work! I used to make them the same way but from experience, these days I make up characters to suit the body movements required in the scene rather than try to include every position possible in the one file. I quickly realized trying to fit everything into one file creates a monster of a layer chain that can be near impossible to navigate, especially when working on a project where there is more than one complicated character setup.

Cheers
D.K
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neeters_guy
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Post by neeters_guy »

DK wrote:I make up characters to suit the body movements required in the scene rather than try to include every position possible in the one file.
Wisdom.
jose1984alberto
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Post by jose1984alberto »

yeah, i kind of thought of that after a while when i was building up that character, and now that you say it, im convinced.

see, im suposed to be the "animation director" in the project, and its the first real animation project that i do. but sometimes i feel like i dont even know where im standing, hahaha, so, alot of feedback from you guys is really gonna help...

i will be postin some more updates later

THANKS
jose1984alberto
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Post by jose1984alberto »

here is an update of my progress, its not to much cus im also working on the storyboard and animatics...

http://www.youtube.com/watch?v=i0Jq8dCB07k

by the way, in that scene, there are two other kids and another person. on the next update ill show some other character...

thanks for the coments, MORE MORE!!
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super8mm
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Post by super8mm »

I suggest to make the head bounce the same amount as his chest in other words remove the springy neck effect.
jose1984alberto
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Post by jose1984alberto »

super8mm wrote:I suggest to make the head bounce the same amount as his chest in other words remove the springy neck effect.
hehe... funny thing... thats the first thing i animated... but your right... it doesnt look "bouncy" enough... actually, it doesnt look bouncy at all...

update comming soon
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patricia3d
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Post by patricia3d »

Nice walk and the character is looking curious. Nice work. Please show the feets also.
jose1984alberto
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Post by jose1984alberto »

kkrawal wrote:Nice walk and the character is looking curious. Nice work. Please show the feets also.
Sorry, but feets are a dark secret that i prefer not to show in animation yet, its too hard for me to animate a character walking towards the "camara" with feets and everything, so i just prefer have that shot fixed so i dont have to show them.

but i also uploaded the file if you still wanna check it out.
jose1984alberto
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Post by jose1984alberto »

Here is a little update of my project...

http://www.youtube.com/watch?v=QpwCRpLUw80

i'm advancing kind of slow, wat do you think?
LeeHasPencil
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Post by LeeHasPencil »

Feet might be easy. A Switch with a layer of the top of the foot, straight on, and then the sole.
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