bouncing ball with tail, animation practices
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bouncing ball with tail, animation practices
welcome to the fundamentals
I want to do my cartoons in anime studio!! yeah!
characters, ninjas, cartoons, spy, warriors, woaa!!!
but, I dont know how to animate, so, is time to practice the fundamentals, and learn how to animate, learn how I can do it in anime studio.
so I present to you my bouncing ball, (timing, spacing, Squash and Strech, etc)
I want to do my cartoons in anime studio!! yeah!
characters, ninjas, cartoons, spy, warriors, woaa!!!
but, I dont know how to animate, so, is time to practice the fundamentals, and learn how to animate, learn how I can do it in anime studio.
so I present to you my bouncing ball, (timing, spacing, Squash and Strech, etc)
Last edited by themonster on Thu Mar 12, 2009 3:32 am, edited 1 time in total.
i surprised with anime studio
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- Posts: 36
- Joined: Thu Dec 25, 2008 1:18 am
- Location: naples fl
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- Posts: 36
- Joined: Thu Dec 25, 2008 1:18 am
- Location: naples fl
my second animation practice
run circle, one is the pencil test, and the clean animation with AS, really is my first character rigged and animated with AS, I'm a newbie and i was reading the tutorials about how to rig a character, and practice and more practice ...
I have a question, if I want make an animation series, how I have to work, for example, I have a character and I have to draw: the front view, back, side, 3/4, hands in different views and foots too, props, background....so, how can I work inside AS, flash and toon boom have symbols and libraries, how I can organize in AS ?
run circle, one is the pencil test, and the clean animation with AS, really is my first character rigged and animated with AS, I'm a newbie and i was reading the tutorials about how to rig a character, and practice and more practice ...
I have a question, if I want make an animation series, how I have to work, for example, I have a character and I have to draw: the front view, back, side, 3/4, hands in different views and foots too, props, background....so, how can I work inside AS, flash and toon boom have symbols and libraries, how I can organize in AS ?
i surprised with anime studio
Create Anime Studio .obj file library on your Computer in different folders such as rigged characters, props etc... and reuse them in any scene
if u want different scene in 1 project file then use Group layer
An example
Group layer 1[Scene 1]
-props
-Charcater
-BG
Group layer 2[Scene 2]
-Charcater
-Objects
-BG
-
-
now u want scene 1 to be expanded till 100 frames, use visibility on/off for each group layer to change scenes
http://www.mediafire.com/download.php?nyldljo5wiw
if u want different scene in 1 project file then use Group layer
An example
Group layer 1[Scene 1]
-props
-Charcater
-BG
Group layer 2[Scene 2]
-Charcater
-Objects
-BG
-
-
now u want scene 1 to be expanded till 100 frames, use visibility on/off for each group layer to change scenes
http://www.mediafire.com/download.php?nyldljo5wiw
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- Posts: 36
- Joined: Thu Dec 25, 2008 1:18 am
- Location: naples fl
jey! thanks for the trick
for example with a character: I found this:
for anime studio character pack:
but for flash:
so how I can animate a character for example for an animated short?
in flash and toon boom, they have a library for each part of the body they can import in any frame, for example a hand open, after 3 frames a hand close, but in anime we only have a frame 0, after that, all the frames are animation, maybe like you said that we can use visibility on/off and switch layers maybe....
I want to avoid to make an animation for example with a character on side view all the time...
for your file thanks but:
could not open file.
error details:
this file is from a newer version of moho, and cannot be opened by this version
I have AS PRO 5.5
I don't know if there are another way that i can open de file.....
for example with a character: I found this:
for anime studio character pack:
but for flash:
so how I can animate a character for example for an animated short?
in flash and toon boom, they have a library for each part of the body they can import in any frame, for example a hand open, after 3 frames a hand close, but in anime we only have a frame 0, after that, all the frames are animation, maybe like you said that we can use visibility on/off and switch layers maybe....
I want to avoid to make an animation for example with a character on side view all the time...
for your file thanks but:
could not open file.
error details:
this file is from a newer version of moho, and cannot be opened by this version
I have AS PRO 5.5
I don't know if there are another way that i can open de file.....
i surprised with anime studio
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- Posts: 36
- Joined: Thu Dec 25, 2008 1:18 am
- Location: naples fl
third practice:
how change a hand in animation....
this is not a right way to make it, but I use the opacity to change the layer, I tried with switch layer inside a bone layer, but I can't do it..
this one is animating the opacity 0% to 100%.....but is more complicated...
frames 1 to 9, are the animation, 10-55 frames are in slow motion, you can check my test....
how i can make it the right way? work flow? is the same for different parts of the body?
how change a hand in animation....
this is not a right way to make it, but I use the opacity to change the layer, I tried with switch layer inside a bone layer, but I can't do it..
this one is animating the opacity 0% to 100%.....but is more complicated...
frames 1 to 9, are the animation, 10-55 frames are in slow motion, you can check my test....
how i can make it the right way? work flow? is the same for different parts of the body?
i surprised with anime studio
- synthsin75
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sorry, I'm talk in spanish, mano abierta is open hand, mano cerrada is close hand and brazo is arm in the layers...
can I use a switch layer with bones? rotate?
thanks synthsin75, this is my problem with switch layers, I can move but not rotate, I put the switch layer inside a bone layer. and only i can move but no rotate with the bone
i surprised with anime studio
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this is not the right way I think, but, works for me, I put the switch layer inside a bone layer, but the switch layer IS a bone layer too, so I add a new bone inside the switch layer, and I can move the hand, because is inside the main bone layer I can move the arm WITH the hand in switch mode, ohhhhh I'm happy and maybe somebody have the same question-problem...
i surprised with anime studio
- synthsin75
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- synthsin75
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