bouncing ball with tail, animation practices

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themonster
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bouncing ball with tail, animation practices

Post by themonster »

welcome to the fundamentals :D

I want to do my cartoons in anime studio!! yeah!
characters, ninjas, cartoons, spy, warriors, woaa!!!
:(
but, I dont know how to animate, so, is time to practice the fundamentals, and learn how to animate, learn how I can do it in anime studio.

so I present to you my bouncing ball, (timing, spacing, Squash and Strech, etc)

Image
Last edited by themonster on Thu Mar 12, 2009 3:32 am, edited 1 time in total.
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rylleman
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Post by rylleman »

Hey,
looks good.
I think you might have a little too long hangtime and a little to much acceleration on the ball going down, as thrown or having life.
Also the tail freezes in the up position, it should continue it's path past this position and then stretch out going down.

Keep on animating.
themonster
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Post by themonster »

ups!! really you are right,

I need to practice more with point animation, that was a first test, I need more practice with AS

thanks for the suggestions! 8)
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themonster
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Post by themonster »

my second animation practice

run circle, one is the pencil test, and the clean animation with AS, really is my first character rigged and animated with AS, I'm a newbie and i was reading the tutorials about how to rig a character, and practice and more practice ...

Image

I have a question, if I want make an animation series, how I have to work, for example, I have a character and I have to draw: the front view, back, side, 3/4, hands in different views and foots too, props, background....so, how can I work inside AS, flash and toon boom have symbols and libraries, how I can organize in AS ?
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realsnake
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Post by realsnake »

Create Anime Studio .obj file library on your Computer in different folders such as rigged characters, props etc... and reuse them in any scene

if u want different scene in 1 project file then use Group layer

An example

Group layer 1[Scene 1]

-props
-Charcater
-BG

Group layer 2[Scene 2]

-Charcater
-Objects
-BG
-
-
now u want scene 1 to be expanded till 100 frames, use visibility on/off for each group layer to change scenes

http://www.mediafire.com/download.php?nyldljo5wiw
themonster
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Post by themonster »

jey! thanks for the trick

for example with a character: I found this:

for anime studio character pack:

Image

but for flash:
Image

so how I can animate a character for example for an animated short?
in flash and toon boom, they have a library for each part of the body they can import in any frame, for example a hand open, after 3 frames a hand close, but in anime we only have a frame 0, after that, all the frames are animation, maybe like you said that we can use visibility on/off and switch layers maybe....

I want to avoid to make an animation for example with a character on side view all the time...

for your file thanks but:
could not open file.
error details:
this file is from a newer version of moho, and cannot be opened by this version

I have AS PRO 5.5

I don't know if there are another way that i can open de file.....
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themonster
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Post by themonster »

third practice:

how change a hand in animation....

this is not a right way to make it, but I use the opacity to change the layer, I tried with switch layer inside a bone layer, but I can't do it..

this one is animating the opacity 0% to 100%.....but is more complicated...

frames 1 to 9, are the animation, 10-55 frames are in slow motion, you can check my test....

how i can make it the right way? work flow? is the same for different parts of the body?

Image
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synthsin75
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Post by synthsin75 »

You need to use switch layers for what you are wanting to do. If you haven't already, check out the tutorials in Help>Help....
themonster
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Post by themonster »

Image

sorry, I'm talk in spanish, mano abierta is open hand, mano cerrada is close hand and brazo is arm in the layers...

can I use a switch layer with bones? rotate?

thanks synthsin75, this is my problem with switch layers, I can move but not rotate, I put the switch layer inside a bone layer. and only i can move but no rotate with the bone :(
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themonster
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Post by themonster »

Image

Image

this is not the right way I think, but, works for me, I put the switch layer inside a bone layer, but the switch layer IS a bone layer too, so I add a new bone inside the switch layer, and I can move the hand, because is inside the main bone layer I can move the arm WITH the hand in switch mode, ohhhhh I'm happy :D and maybe somebody have the same question-problem...
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synthsin75
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Post by synthsin75 »

You could layer bind the switch layer to a bone in that bone layer. That way it would move the whole switch layer with the bone, and you wouldn't have to select the switch layer to get at its bones. Just make sure the 'hand' bone rotates at the wrist.

:wink:
themonster
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Post by themonster »

finally!!

bind layer, I found that button, jajjaja, thanks a lot!

now i can use only 1 bone for the hands
:D
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synthsin75
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Post by synthsin75 »

Good news. With enough pictures, even the slowest of us can eventually help. :D
themonster
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Post by themonster »

:D its true, is better an image than words......and more easy :D
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PARKER
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Post by PARKER »

Great animations, good job.
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