walk cycle in AS

Want to share your Moho work? Post it here.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Post Reply
User avatar
uddhava
Posts: 310
Joined: Tue Nov 04, 2008 7:24 pm
Location: American back in Hungary

walk cycle in AS

Post by uddhava » Fri Dec 12, 2008 10:13 pm

Here is my first walk cycle on the forum. It's simple. Please comment.

Thanks. Udd.








http://www.youtube.com/watch?v=bEcPolaxLxw
User avatar
PARKER
Posts: 1013
Joined: Sat Oct 25, 2008 4:26 am
Location: Animation World

Post by PARKER » Sat Dec 13, 2008 3:35 am

Nice job, i think the character moves correctly.
May be if you make the arms dont move too much it would look more natural.
funksmaname
Posts: 3107
Joined: Tue May 29, 2007 11:31 am
Location: Nelson, New Zealand

Post by funksmaname » Sat Dec 13, 2008 11:21 am

i like the character, i dont agree with making the arms move less - i think they move nicely, but they need to east to the extremes - so the crossing over the body 'swing' is the fastest part of the animation... especially when swinging back, the stop before they return is very abrupt.

As an added extra, why dont you swing the forarms - so as the arm swings back from the front, the forearm swings up, and vice versa on the swing back (don't be scared to 'break' the joint... quite often this has a great effect in animation.

Nice work :)
User avatar
uddhava
Posts: 310
Joined: Tue Nov 04, 2008 7:24 pm
Location: American back in Hungary

Post by uddhava » Sat Dec 13, 2008 12:19 pm

Thanks for the comments Parker, because it's true when I walk I do not swing my arms so much. Actually I learned this walk cycle from The Animator's Survival Kit and in that the character is swinging his arms more. I am glad that the walk is smooth looking.
I think I will try varying his walk and posting more on You Tube.

Udd.
User avatar
uddhava
Posts: 310
Joined: Tue Nov 04, 2008 7:24 pm
Location: American back in Hungary

Post by uddhava » Sat Dec 13, 2008 12:33 pm

Thanks funksmaname, I'm glad you like the character. Your right about swinging the arms at the elbow joint, I overlooked that.
Also that is a nice comment about easing in and out speeds. Is that something I would do in the graph mode in the time line, with bone gravity, or just with key framing?
Any ways, I will experiment with walk cycles for a while. I was anxious to get my fist animation posted though.
I am glad to get helpful feedback so quickly.

Thanks again, Udd
funksmaname
Posts: 3107
Joined: Tue May 29, 2007 11:31 am
Location: Nelson, New Zealand

Post by funksmaname » Sat Dec 13, 2008 5:09 pm

Welcome to the forum! :)
Post Reply