Hmm... Not sure if I agree with the numbers, but no doubt Maya is a more complete, professional package, especially for character modeling and animation.The400th wrote:I just spoke to a very talented friend who uses Blender at home and Maya at work.
He said that Blender matches 50% of what Maya does feature for feature. The next 30% of what Maya does, Blender can do but nowhere near as good (and not necessarily at industrial strength). And Blender can't do the last 20% that Maya does at all.
Not trying to start a debate on 3D app vs. 3D app., but just a couple comments on this:So that's fine if you're only using the bottom 50% of Maya's features. It's the last 20% that will kill the project.
First, I don't believe most 3D artists really use 100% of any tools capabilities. In fact, I'd go so far as to say that probably fewer than 10% of 3D app users even know how to use 100% of the app's capabilities. I use Blender every day, but can't say I know every single thing about it, and I probably never will. Same was true with Max when it was my main app. From what I've seen, people like me are in the majority.
Second. sounds like most folks inquiring here are new to 3D (no insult intended). If that's the case, it's unlikely the differences in features from app "A" to app "B" will make much difference at this point. The main tools most of us need are available just about universally.
A couple parting bits of advice:
If your intention is to work for a Maya shop, then learn Maya. PLE is free and will get you started.
If you're like me, and have been doing 3D a "certain way" and are reluctant to change, stick with what works. If I could get my stubborn brain to soak in Maya's way of doing things I'd probably be using it right now.
If you're brand new and just want to get into 3D, try everything. Blender's cool, but so are a lot of other tools. We didn't discuss these, but in addition to the other tools mentioned, I also like Modo (for modeling), and Cinema 4D is very cool. Carrara's super easy for a noob and you can get an older version (3 or 4) for super cheap. We also didn't mention Animation Master which, although it's spline base is a bit unconventional, has been a big favorite for character animators for years.