OpenToonz v1.2 released!

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OpenToonz v1.2 released!

Postby herbert123 » Tue Jan 02, 2018 7:15 pm

Although called a "minor" update, this version includes:

- a horizontal timeline which is zoomable (!)
- MyPaint bitmap brush engine that expands OT's bitmap painting capabilities far beyond the initial release
- Guided drawing for vector brushes
- flip viewer horizontally and vertically
- export soundtrack only
- new note level type (in addition to regular comments the animator can now insert notes in frames)
- custom command bar panel
- new xsheet/timeline command bar
- all Windows builds can be made portable
- edit values with middle mouse button drag
- Mojo brush set for MyPaint
- touch screen controls
- xsheet header redesign
- couple of new FX

and many bug fixes and smaller/bigger workflow and user interface enhancements.

For a full list and the download: https://github.com/opentoonz/opentoonz/releases
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Re: OpenToonz v1.2 released!

Postby chucky » Fri Jan 05, 2018 8:59 am

This is interesting...
Needs translation plugin
https://www.celsys.co.jp/en/topic/20170228
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Re: OpenToonz v1.2 released!

Postby uncle808us » Fri Jan 05, 2018 1:51 pm

Clip studio paint EX bitmap,vector,animation (no tweeting) imports 3D this is an fbx from Poser. Image
Lighting can be adjusted. poseable.
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Re: OpenToonz v1.2 released!

Postby uncle808us » Fri Jan 05, 2018 1:59 pm

Same lil'Guy Poser scene imported from Poser Pro Game Dev 10.0.5.30556 as a poser file.
not as easy to pose. Image
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Re: OpenToonz v1.2 released!

Postby herbert123 » Sat Jan 06, 2018 7:25 am

chucky wrote:This is interesting...
Needs translation plugin
https://www.celsys.co.jp/en/topic/20170228


The Western version of ClipStudio supports direct native export to OpenToonz now as well. I use ClipStudio myself, and it works like a charm: create your animation in CS, export, and import in OT. Very powerful combo.
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Re: OpenToonz v1.2 released!

Postby chucky » Sat Jan 06, 2018 7:32 am

Hey Herbert, does it import the Vectors of clip .clp or only bitmap exports?
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Re: OpenToonz v1.2 released!

Postby uncle808us » Sat Jan 06, 2018 7:36 am

Sorry for the off topic posts I posted to the wrong thread somehow my post should have gone here viewtopic.php?f=5&t=31634&p=180544#p180544 Sorry
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Re: OpenToonz v1.2 released!

Postby chucky » Sat Jan 06, 2018 11:23 am

Makes sense, all good
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Re: OpenToonz v1.2 released!

Postby InfoCentral » Sat Jan 06, 2018 4:41 pm

From what I understand CSP lets you work with vectors internally but only exports raster.
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Re: OpenToonz v1.2 released!

Postby uncle808us » Sat Jan 06, 2018 5:44 pm

InfoCentral wrote:From what I understand CSP lets you work with vectors internally but only exports raster.

No import or export vector (sadly).
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Re: OpenToonz v1.2 released!

Postby chucky » Sun Jan 07, 2018 1:29 am

InfoCentral wrote:From what I understand CSP lets you work with vectors internally but only exports raster.

Yes I know that , I use CSP all the time but not opentoonz, I was wondering if Opentoonz opens the clip files ( allowing vector editing) or is opentoonz just a way to better time the CSP exported bitmaps?
Seems a lot of handling .
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Re: OpenToonz v1.2 released!

Postby uncle808us » Sun Jan 07, 2018 6:36 am

The only thing I can think of is OT has tweeting so you can add that to CS animation.
I have only started to learn OT( I mean like one day) and I still find myself going back to importing CS as .psd into Anime studio pro 11.For tweeting and animation.
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Re: OpenToonz v1.2 released!

Postby herbert123 » Sun Jan 07, 2018 10:14 am

chucky wrote:Hey Herbert, does it import the Vectors of clip .clp or only bitmap exports?


Bitmap. However, when you export your black and white strokes into OpenToonz, it takes literally a minute to convert those strokes to center-line vector strokes with dynamic thickness that look absolutely identical. And are resolution independent and editable in OT.
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Re: OpenToonz v1.2 released!

Postby chucky » Sun Jan 07, 2018 2:58 pm

herbert123 wrote:
chucky wrote:Hey Herbert, does it import the Vectors of clip .clp or only bitmap exports?


Bitmap. However, when you export your black and white strokes into OpenToonz, it takes literally a minute to convert those strokes to center-line vector strokes with dynamic thickness that look absolutely identical. And are resolution independent and editable in OT.

Oh wow, that's great , thanks herbert123 !
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Re: OpenToonz v1.2 released!

Postby uncle808us » Sun Jan 07, 2018 3:17 pm

herbert123 wrote:Although called a "minor" update, this version includes:

- a horizontal timeline which is zoomable (!)
- MyPaint bitmap brush engine that expands OT's bitmap painting capabilities far beyond the initial release
- Guided drawing for vector brushes
- flip viewer horizontally and vertically
- export soundtrack only
- new note level type (in addition to regular comments the animator can now insert notes in frames)
- custom command bar panel
- new xsheet/timeline command bar
- all Windows builds can be made portable
- edit values with middle mouse button drag
- Mojo brush set for MyPaint
- touch screen controls
- xsheet header redesign
- couple of new FX

and many bug fixes and smaller/bigger workflow and user interface enhancements.

For a full list and the download: https://github.com/opentoonz/opentoonz/releases

How do you get the horizontal time line? I can't find it
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