OpenToonz v1.2 released!

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

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Re: OpenToonz v1.2 released!

Postby herbert123 » Mon Jan 08, 2018 9:03 am

uncle808us wrote:How do you get the horizontal time line? I can't find it


At the left top of the Xsheet, click the "Xsheet" labelled button. It doesn't look like a button at first glance, but it is.
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Re: OpenToonz v1.2 released!

Postby uncle808us » Mon Jan 08, 2018 2:10 pm

Thank you I find the UI in OT to be the Blender of 2D animation. CONFUSING.
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Re: OpenToonz v1.2 released!

Postby herbert123 » Wed Jan 10, 2018 9:48 am

uncle808us wrote:Thank you I find the UI in OT to be the Blender of 2D animation. CONFUSING.


I think it the initial confusion is caused more by the concepts and workflow in OT, rather than the GUI. New users have to wrap their heads around the concept of levels, columns, and how these are used in the nodal view and the various tools. The interface itself is no more difficult than Flash, Harmony, or TVPaint.

And nodes can be intimidating to newbies too.
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Re: OpenToonz v1.2 released!

Postby exile » Mon Jul 16, 2018 10:30 pm

A tutorial on rigging in OT https://www.youtube.com/watch?v=YVNlenF7LHk got me restarted on the eternal merry-go-round of trying out different animation software programs. This time my special interest was using a mesh to deform bitmaps. The Moho mesh has been difficult for me to use effectively.
My experiments with OT, using the techniques in the video (see link above), have been promising. Animating cut-out characters takes somewhat longer in OT if you are not working from a central skeleton, but the default mesh is usable "out of the box", each one can be given its own skeleton. I wonder who else has tried working with the same bitmap characters in Moho and OT and compared results - what was your experience?
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