TOONZ GOES OPEN SOURCE

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Psmith
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Location: Flagstaff, Arizona

Re: TOONZ GOES OPEN SOURCE

Post by Psmith » Mon Apr 11, 2016 11:41 pm

For those following along, here is my latest video showing how to animate a "Level" along a path while Transforming the entire Level (Layer) at the same time:

https://youtu.be/zaB2CyvP4Lg


I hope you find this useful.


Greg Smith
dueyftw
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Re: TOONZ GOES OPEN SOURCE

Post by dueyftw » Tue Apr 12, 2016 6:54 am

Dueyftw:

Do you have the expertise to assemble these recorded phonemes, words and phrases in the form that would be useful? I could negotiate a very attractive "split" of profits with you - if you can do this.


Greg Smith
I think I'm wrong about how MS speech engine works. By the looks of a dat file, it seams that they have a person read a list of words and take the word or phonemes from the list.

Here is the a small part of he dat file, but all of the words in it.
https://www.dropbox.com/s/7vyekfnjvd3ag ... e.rtf?dl=0

But it can be modified because here is a website that has put their own voices in it.
http://www.naturalreaders.com/priceorder.html

You might want to contact them.

I been trying Open Toonz. Very different from what I have used before.

Dale
Psmith
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Location: Flagstaff, Arizona

Re: TOONZ GOES OPEN SOURCE

Post by Psmith » Tue Apr 12, 2016 5:41 pm

I think that merely substituting different voices with the same phonemes, words and phrases represents the tip of that programming iceberg.

You could probably find enough examples of a famous person, Jimmy Stewart, for example - speaking many, many words and sounds and phrases - but what you wouldn't get would be the nuances of enunciation that apply to moods, emotions - the context of the things spoken. I think that would be the enormous hurdle to be jumped, and probably the reason that no famous person's speech has been successfully simulated by a computer algorithm.


Thanks for the references,

Greg Smith
herbert123
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Joined: Wed Apr 24, 2013 1:06 am

Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Wed Apr 13, 2016 8:54 am

I discovered last week that the vector animations/levels can be converted to SVG: open the file browser, navigate to your scenes/levels, and right-mouse click any file - then choose Convert.

Interestingly enough paths can be exported both as filled objects to retain the exact shape of the original, or as a single path which makes it much easier to work with in other illustration software.
Psmith
Posts: 157
Joined: Fri Dec 10, 2010 12:47 am
Location: Flagstaff, Arizona

Re: TOONZ GOES OPEN SOURCE

Post by Psmith » Thu Apr 14, 2016 9:26 pm

Here's a new video demonstrating how to use OpenToonz "Automatic Inbetweening" to produce the illusion of "anticipation" and then "reaction" in a simple animation:

https://www.youtube.com/watch?v=mMch3lpkelo


Thanks for watching,


Greg Smith
Psmith
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Location: Flagstaff, Arizona

Re: TOONZ GOES OPEN SOURCE

Post by Psmith » Tue Apr 19, 2016 4:09 am

This was a surprise to me - that OpenToonz has a regular "Raster" Level type - which can be used to produce very nice watercolor and colored pencil sketches.

Watch, if you will, the following video where this technique is demonstrated along with Peg and Path substitution functionality:

https://www.youtube.com/watch?v=eIIMh2PVc2A


Thanks for viewing,


Greg Smith
Last edited by Psmith on Wed Apr 20, 2016 1:06 am, edited 1 time in total.
herbert123
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Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Tue Apr 19, 2016 4:32 pm

Psmith wrote:This was a surprise to me - that OpenToonz has a regular "Raster" Level type - which can be use to produce very nice watercolor and colored pencil sketches.

Watch, if you will, the following video where this technique is demonstrated along with Peg and Path substitution functionality:

https://www.youtube.com/watch?v=eIIMh2PVc2A


Thanks for viewing,


Greg Smith
Thanks, that is pretty cool.
One other option is to work in layers with Toonz Raster levels - comparable effects can be achieved, and the colour palette is adjustable afterwards. But it is much more awkward to setup and use.
herbert123
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Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Wed Apr 20, 2016 9:16 pm

One of the most important bugs, mesh deformation levels not being saved, is now resolved in the latest nightly build! Rejoice!

Other Toonz Herlquin features have been restored as well: the room editor.

Get the latest build here:
https://github.com/opentoonz/opentoonz/ ... ag/nightly
herbert123
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Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Mon Apr 25, 2016 9:15 pm

Important feature restored: keyframes displaying in the x-sheet. The latest build download:
https://github.com/opentoonz/opentoonz/releases

Unfortunately as new bug was introduced which crashes TOonz if a mesh deformed animation is loaded as a subsheet.
herbert123
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Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Wed Apr 27, 2016 8:03 pm

Official new build released OpenTOonz 1.0.2!

Many things restored, and the Mac version is usable now. And a "Save All" option, which improves the workflow considerably!

https://github.com/opentoonz/opentoonz/releases


Reverted schematic output port #136
Reverted key frame display on Xsheet #217
Reverted room edit feature and menubar customization #192
Added Spanish UI translation #78 #171
Added “Save All” menu item #230
Psmith
Posts: 157
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Location: Flagstaff, Arizona

Re: TOONZ GOES OPEN SOURCE

Post by Psmith » Fri Apr 29, 2016 6:44 pm

Gentlefolk:

Here is video number 4 in the series, "Adding Expression to Your Animation".

https://youtu.be/fe-jOtkQPcQ

Using a digital workflow, traditional (classic) animation techniques are demonstrated.


Enjoy watching,

Greg Smith
herbert123
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Re: TOONZ GOES OPEN SOURCE

Post by herbert123 » Wed Jun 15, 2016 6:52 pm

New public release 1.0.3 is out!
https://opentoonz.github.io/e/index.html
https://github.com/opentoonz/opentoonz/releases

Stand-out features:

- onion skinning restored on the main timeline/Xsheet. Onion skinning in OpenTOonz is really very nice to use now.

- Essential xsubsheet "edit in place" restored: it is now possible again to view subsheets (graphic symbols) within the context of the entire scene. Thus allowing the animator to group characters and animate those characters while viewing the animation in place with other animated characters, for example.

- New translations: German and simplified Chinese. OT already supports English, Japanese, Korean, Italian, French, and Spanish.

- Improved startup workspace. No longer is the obscure Ghibli paper-based setup shown, and this make it far easier for new users to start animating and learn the application. It is also possible to have two different workspace collections (the old Ghibli version, and the new one).

- Scanning paper with peg holes: OT now handles more than 3 peg holes on auto-center.

- Global key option while animating is restored.

- File browser(s) automatically update content when content is changed.

- Photoshop PSD files with various encodings are now supported.

- GUI changes to improve the look of the properties bar and some other small improvements.

- Pinned center keys are now shown in the Xsheet.

- and English license agreement :-)

And many bug fixes and code improvements.

In the past month new volunteer developers have begun to add improvements to OT. These are still to be merged with the main OT branch, but the future looks good - in particular when one realizes OpenTOonz was released only 2 and a half months ago!

Many other regressions compared to Toonz Harlequin/Premium had already been restored in the previous version 1.0.2. Saving is no longer convoluted and fraught with errors since the introduction of a "save all" option, for example.

A portable version which can be run of a USB stick or drive is available here:
http://turtletooth.github.io/OpenToonzPortable/
(this version might be slightly different - not yet updated, I think)
JaMike
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Re: TOONZ GOES OPEN SOURCE

Post by JaMike » Sun Jun 26, 2016 4:07 pm

Did anyone go to Annecy? I heard they were showing a better version of Toonz that was just a few hundred Euros. Anyone see it? What was different between that and the open source version?
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slowtiger
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Re: TOONZ GOES OPEN SOURCE

Post by slowtiger » Sun Jun 26, 2016 7:10 pm

I just had a short look while passing their booth. Didn't look very convincing since they ran the whoe thing at a lower screen resolution, don't ask me why. I didn't bother to ask anything since I'm quite happy with my TVPaint.
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JetT
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Re: TOONZ GOES OPEN SOURCE

Post by JetT » Tue Jun 28, 2016 11:19 am

Toonz Premium is the non-stripped down version (aka Harlequin/Bravo) of OpenToonz (optimized by Ghibli and other Japan studios). I think a studio for example can commission new features directly and also takes the "best" features from OpenToonz.

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