TOONZ GOES OPEN SOURCE

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Re: TOONZ GOES OPEN SOURCE

Postby herbert123 » Sat Aug 06, 2016 8:39 am

dkwroot wrote:Opentoonz looks great, I just wish they'd add the option to make the timeline horizontal. Vertical x-sheet is great for frame-by-frame, but cutout animators prefer horizontal. It's the difference between being able to see more of the canvas when you draw verses seeing more of the timeline when you animate. I know it's a petty grievance, but the vertical timeline just really turns me off.


I have used horizontal timelines since the beginning of time, and I actually prefer the vertical approach myself. I wish we had a timeline like this in Moho.

Having said that, I feel the best of both worlds is to have both.

By the way, if you wish to control the animation with a horizontal editor in OpenTOonz: there is always the graph editor.
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Re: TOONZ GOES OPEN SOURCE

Postby JaMike » Thu Aug 11, 2016 11:17 pm

dkwroot wrote:the vertical timeline just really turns me off.


Didn't take me long to get used to it. And I get freaked out when software changes splash screens. :)
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Re: TOONZ GOES OPEN SOURCE

Postby synthsin75 » Thu Aug 11, 2016 11:36 pm

JaMike wrote:And I get freaked out when software changes splash screens. :)


Wow, you must be a wreck. :lol:
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Re: TOONZ GOES OPEN SOURCE

Postby JaMike » Sat Aug 13, 2016 12:08 am

synthsin75 wrote:Wow, you must be a wreck. :lol:


Too right. And don't get me started on the Google homepage. :shock:
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Re: TOONZ GOES OPEN SOURCE

Postby Psmith » Sat Aug 13, 2016 11:27 pm

Having reconsidered my opinions and ways, here is the continuation and the beginning of a long list of OpenToonz Video Tutorials:



Secret, Mystical and Useful.


Enjoy and Learn,

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Re: TOONZ GOES OPEN SOURCE

Postby JaMike » Sun Aug 14, 2016 7:07 pm

Brilliant, Greg! :D
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Re: TOONZ GOES OPEN SOURCE

Postby Psmith » Sun Aug 14, 2016 10:37 pm

Here's Part 2. Adding even more versatility to a simple Plastic Mesh:



Enjoy and Progress,


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Re: TOONZ GOES OPEN SOURCE

Postby JaMike » Mon Aug 15, 2016 7:43 pm

Greg, it might be interesting to compare Plastic with Moho's Smart Warp. Try doing the same animation in both, so people can see how much easier one is than the other.

In the meantime, I await part 3!
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Re: TOONZ GOES OPEN SOURCE

Postby synthsin75 » Mon Aug 15, 2016 7:52 pm

JaMike wrote:Greg, it might be interesting to compare Plastic with Moho's Smart Warp. Try doing the same animation in both, so people can see how much easier one is than the other.


Might not want to post those results in the OpenToonz thread. Just saying. :wink:
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Re: TOONZ GOES OPEN SOURCE

Postby Psmith » Mon Aug 15, 2016 8:23 pm

Mike & Wes:

I'm unsure as to whether I will be posting - either here or on my own YouTube Channel - any more Moho tutorials. And this decision not to publish, (if I make it), comes for the following reasons:

1) I, myself, cannot really afford Moho and Smith Micro's policy of constantly charging more (justifiably) - either every year, or every other year.
2) Most of the world's population who are trying to learn animation using the best available tools also cannot afford Smith Micro's commercial model.
3) Everything, with a few exceptions, that I want to accomplish with animation can be done faster, with more elegance and simplicity using OpenToonz - than it can be done with Moho.
4) The airwaves are already overflowing with Moho tutorials. Just as they are with Blender tutorials. There is no need or benefit for me to add to the menagerie.


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Re: TOONZ GOES OPEN SOURCE

Postby JaMike » Mon Aug 15, 2016 9:00 pm

Oh! I didn't mean for it to be a competitive comparison. Although in hindsight I can see it could be viewed as that. :oops:

I just thought it would help drive traffic to both tools - those who can afford Moho would choose that, those who can't would go with OpenToonz. And both look easier than After Effects Puppet tool.

But warping is what a lot of people want to do, it's a hot topic.
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Re: TOONZ GOES OPEN SOURCE

Postby synthsin75 » Mon Aug 15, 2016 10:53 pm

Psmith wrote:1) I, myself, cannot really afford Moho and Smith Micro's policy of constantly charging more (justifiably) - either every year, or every other year.
2) Most of the world's population who are trying to learn animation using the best available tools also cannot afford Smith Micro's commercial model.


No one's to say that hobbyists should be upgrading every years. Pros usually do, because they can really make use of the improvements and justify the cost offset by work.
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Re: TOONZ GOES OPEN SOURCE

Postby Psmith » Tue Aug 16, 2016 12:27 am

Wes:

Who said anything about being a hobbyist? I'm certainly not. I'm simply poor, that's all.


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Re: TOONZ GOES OPEN SOURCE

Postby synthsin75 » Tue Aug 16, 2016 12:44 am

Psmith wrote:Who said anything about being a hobbyist? I'm certainly not. I'm simply poor, that's all.


If you do not intend to make money at it (that could afford you paid software) then it fits the definition of hobby. Many hobbyists are highly skilled and work very hard at their pastime.
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Re: TOONZ GOES OPEN SOURCE

Postby Psmith » Tue Aug 16, 2016 1:23 am

Wes:

Says You! Why do you assume that if a person can't afford Moho, in this case, they don't make money by producing animated content? You make a lot of assumptions about people, don't you?


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