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Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Oct 19, 2017 5:46 pm
by exile
Thanks for posting, the roadmap looks interesting indeed. I hope this will spur Moho to get better instead of squashing it.

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Fri Oct 20, 2017 6:03 pm
by InfoCentral

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sun Nov 26, 2017 5:10 pm
by DarthFurby
Tried Blender for the first time this week and gotta say I am reaally impressed. Here are some of my early tests:

Lighting and Depth of Field effects:
Image
Grease Pencil Car:
Image
Bending images in 3d:
Image

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sun Nov 26, 2017 6:40 pm
by jahnocli
That grease pencil car is nice -- how did you get that 3D effect?

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sun Nov 26, 2017 9:00 pm
by DarthFurby
Hey jahnocli,

I got that 3d effect on the car by using Grease Pencil, which is the "photoshop" section of Blender. You can draw and paint, but in 3 dimensions. See below:
Image

Here is the blender file (version 2.79):
https://ufile.io/ghu31

You can also add bones to grease pencil drawings and animate them, kinda like a 3d version of Moho.

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sun Nov 26, 2017 11:52 pm
by jahnocli
Thanks for the quick response and file -- I didn't know you could draw in 3D like that. It's given me some ideas...

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Fri Dec 01, 2017 11:50 am
by uddhava
3d drawing, very interesting!

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sat Dec 02, 2017 5:06 am
by InfoCentral

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Sat Dec 02, 2017 11:05 am
by jahnocli
It really is a unique set of drawing possibilities. Thanks for sharing.

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Wed Dec 06, 2017 9:40 pm
by DarthFurby
I've been playing around with Blender to find ways to make it work with 2d artwork/animation, possibly for a Moho to Blender workflow. 3d in 2d animation has generally been an eyesore, with few exceptions, but as software evolves that will definitely change. Right now, Blender has a few 2d friendly features that can enhance Moho artwork: lighting effects, high quality depth of field, 3d particle system(with proper z depth), the ability to "paste" 2d artwork/animation on 3d objects(allowing for more complex 2d style backgrounds/props to avoid the 2d "cutout" style look), a built in drawing and painting app, video editor, compositor, 3d bones, various special effects and motion graphics stuff, and a lot more that I haven't looked at as I've only been using Blender for about 2 weeks, tho it's already removed several potential feature requests that I might have had for Moho. So, yay!

Eventually I may make a Blender video tutorial aimed at 2d artists.

Some experiments:

3d Ribbon effect:
Image
Lighting and Motion Blur:
Image

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Dec 07, 2017 9:10 am
by exile
Looking forward to the tutorials! There are plenty of stunning demonstrations of Grease Pencil and few tutorials.

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Dec 07, 2017 2:29 pm
by Shanty Baba
YES!
Some tutorials of using 2d in Blender would be great.
Cheers
Shanty

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Dec 07, 2017 4:04 pm
by jahnocli
Be interested to see what you have to say!

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Dec 21, 2017 8:35 am
by herbert123
Lots of development going on now that the first 2d animation short using solely GP Tools is in production.

Multi-frame editing, VFX modifiers, other new modifiers,... It's looking to be a very exciting release.

https://code.blender.org/2017/12/drawin ... ender-2-8/

Re: Blender New Innovative 2d Animation "GP Tools"

Posted: Thu Dec 21, 2017 11:10 am
by exile
This really looks fascinating, Herbert, but a different world from AS/Moho. The hero with the quick draw (with his weapon) seemed to be a 3D character with a 2D look. I suppose the way to understand this stuff would be to get to know Blender as a 3D program first. Thanks for keeping us informed.