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Posted: Tue Feb 01, 2005 8:56 pm
by TDolce
Hey Mike,..

It's Dolce' here! Glad to see you in a forum. Congrats on the new job! Keep the TigerWoods games coming as my 5 year old son loves them on his Gameboy! If you ever get a break from Headgate,...we look forward to seeing TweenMaker hit the streets!

Todd

Tween Maker

Posted: Wed Feb 02, 2005 11:42 am
by prabhat
Does Tweenmaker do only liner interpolation between two or more curves / shapes with similar number of nodes? Or, it does inbetweening even for non-similar Keyframes like Living Cels?

Regards

Prabhat MOHANTY

Posted: Wed Apr 06, 2005 5:23 pm
by CHIO
Hi: I think toon boom has used this algorithms in your
recent HARMONY app. Is correct this ?

Regards,

Carlos.

TweenMaker 1.0 released

Posted: Thu Jan 26, 2006 8:29 am
by mdsmith
Okay everyone, TweenMaker has officially been released! Go get your FREE copy of it and try it out at http://www.tweenmaker.com!

There is still some help documentation on the way that will go a long way to explain about how to take advantage of the motion tools.

If you sign up for the newsletter (http://www.tweenmaker.com/news.html) you will get an update when the documentation comes out.

Enjoy!

Posted: Thu Jan 26, 2006 10:51 am
by spasmodic_cheese
i KNEW i came home for a reason :P

*downloading now*

Posted: Thu Jan 26, 2006 4:26 pm
by 2ner
This looks very promising, but I don't see any documentation, either under the help button or on the website. How are you supposed to learn to use it without documentation?

OK, I see on the news page that docs and tutes are coming soon.

You said as much in your post too, sorry.

Re: More about TweenMaker

Posted: Thu Jan 26, 2006 9:28 pm
by skellener
mdsmith wrote:...while other companies like Cambridge animation are dying off.
They aren't dead Mike!
http://www.cambridgeanimation.com

Posted: Thu Jan 26, 2006 9:54 pm
by teotoon
I have been chasing this software for a long time. It is finally out. Thanks Mike for sharing wth us. It seems it has lots of useful functions, yet it is hardly possible to figure out without help files. I hope it will out soon.

My first impression is; this is a kind of mixture of Moho and the Tab. Of course we wil see the pluses and minuses after playing with it under tutorials...

Thanks anyway, it is an important contribution to the animation community.

Posted: Thu Jan 26, 2006 10:45 pm
by Rai López
EY GUYS! It's seems good!!! I didn't know about the bones feature (and I don't know how it works yet) but the shape manipulation seems amazin! and all WITHOUT DAMMED POINTS?? :o WOW! I must try how both techniques works in combination! I CAN'T WAIT!!! :D ...BYE!

Posted: Thu Jan 26, 2006 11:40 pm
by Rai López
Mmmm... Any TIP about bones?? I can make an skeleton, but I can't figure how it works, I can't see the bones in other frame than zero and... I can wait more! I need to see it!!! Jaja, PLEASE! I don't want go to sleep without have seen it :roll:

Posted: Thu Jan 26, 2006 11:47 pm
by mdsmith
Ramón López wrote:Mmmm... Any TIP about bones?? I can make an skeleton, but I can't figure how it works, I can't the bones in other frame than zero and... I can wait more! I need to see it!!! Jaja, PLEASE! I don't want go to sleep without have seen it :roll:
It's a little tricky and needs to be simplified. Essentially, create bones by dragging with the add bones tool. Then using the edit tool, click on bones and select curves you want to be connected to the bones. When joints are selected, you can modify the paths they move on. More details in the up comming documentation.

Posted: Fri Jan 27, 2006 1:14 am
by Rai López
THANK YOU!!! :D But... I can't see (nor manipulate) the bones yet in the other frames than zero :( ...well, jaja, it must be a silly thing and I suppose I'll discover soon :), although I don't know if will be today, sniff! :cry: ...GOOD NIGHT!

PD: I can't wait about that documentation! :D

Posted: Fri Jan 27, 2006 12:13 pm
by Rai López
I've get it! :D Interesting the way bones interact with the "unpointed" forms as far as I've seen, I think could be the SO waited solution (or be in the right way at least) to avoid animation levels incompatibilities and make really CREDIBLE 2D "boned" animation :) ...Well, now a little doubt, there is no IK feature for bone chains? Or (hope!) am I missing something? Mmmm... anyway I must keep on investigating a little more :), CIAO!

PS: The pity (for me at least) is that the program seems doesn't have too much features yet... of course that is a normal thing, yes... but a pity at last :roll:

Mac version?

Posted: Fri Jan 27, 2006 12:31 pm
by tubbesing
I know Tweenmaker just came out, but are there any plans for a Mac version?

Re: Mac version?

Posted: Sat Jan 28, 2006 8:55 am
by mdsmith
tubbesing wrote:I know Tweenmaker just came out, but are there any plans for a Mac version?
TweenMaker was originally developed under Linux using wxWindows so a port to Mac is possible. However, there are many things that have been added that are specific to windows (such as animated line prompt, some of the buttons and layout, and tablet input). This will make a port back to Linux and or Mac more difficult. Should TweenMaker become popular and the level of interest justify it, a port to Mac will most likely be done. For now, I know of a least one person running it on his Mac via a Windows emulator. He says it actually runs better in this fashion than it does on his PC... Go figure.

By the way. I just posted some documentation on TweenMaker. It's VERY incomplete, but I'll keep updating it as I go. You can check it out at http://www.tweenmaker.com/help.

Also, if you add your e-mail to the news letter(http://www.tweenmaker.com/news.html), I can let you know once the documentation has been completed and posted.
Ramón López wrote:no IK feature for bone chains?
Nope, no IK. Just paths of motion. See the documentation I just posted.

Thanks.