Teddy->obj-export->how to animate

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

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mr. blaaa
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Teddy->obj-export->how to animate

Post by mr. blaaa »

hi i dont know if its the correct forum section but i thought it might have to do with a bunch of "other software".

so i have a question...

How would u animate a obj-model u created in teddy
lateron sothat u can put it into moho?

If u key the animation in another program i'd be interested if moho can use this information successfully...

Any idea?

_______________
greatesst---reggarts---whyking____misster_-___blaaa
Last edited by mr. blaaa on Wed Sep 07, 2005 8:53 pm, edited 1 time in total.
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Lost Marble
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Post by Lost Marble »

No, Moho can't import this animation - it can only import still 3D models in OBJ format. You can use bone layers in Moho to animate 3D objects, although the bones can still only move in 2D.

You can also animate the 3D object using the program of your choice, render it out as a movie file, and then import the movie file into Moho, layering it in with the other elements in your scene.
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red hamster
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Post by red hamster »

Really I can animate 3d mesh using the moho bones?! :shock:
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red hamster
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Post by red hamster »

I have wings3d , I am starting the experiments. 8)
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Lost Marble
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Post by Lost Marble »

red hamster wrote:Really I can animate 3d mesh using the moho bones?! :shock:
Yes, but remember that the bones are still 2D only, so that limits how you can move a 3D object. If you're clever, you could break the 3D object into multiple objects, each with a bone layer that might be oriented in a different direction to get a sort of 3D skeleton.
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red hamster
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Post by red hamster »

Yes , I 'll do this.
I am trying with a texturized object.
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mr. blaaa
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Post by mr. blaaa »

thank god that lostmarble is always a great help!

thx 4 your replies! :D
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Víctor Paredes
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Post by Víctor Paredes »

yes, i'm work with 3d. and, as lostmarble said, i used bones in different directions to create a 3d movement effect.
my question is, if i finally can to do a 3d bone (in a very pour and difficult way), why there is not a 3d bone layer?
lostmarble said this is not for a technical problem... so, why not?
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red hamster
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Post by red hamster »

Iwould a little 3d ,too; basic ,of course .
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mr. blaaa
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Post by mr. blaaa »

thx guys, lets get to it 8)
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Rai López
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Re: Teddy->obj-export->how to animate

Post by Rai López »

mr. blaaa wrote:If u key the animation in another program i'd be interested if moho can use this information successfully...
HELLO mr. blaaaa, are you there? :) And... hummm... I wonder if something like that could not be made using a embedded script that could read that external animation data and apply it to the 3D vectors each frame in real time, hmmm... (only a thought :roll:)
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Re: Teddy->obj-export->how to animate

Post by staigerman »

mr. blaaa wrote:hi i dont know if its the correct forum section but i thought it might have to do with a bunch of "other software".

so i have a question...

How would u animate a obj-model u created in teddy
lateron sothat u can put it into moho?

If u key the animation in another program i'd be interested if moho can use this information successfully...

Any idea?

_______________
greatesst---reggarts---whyking____misster_-___blaaa

Wavefront OBJ (*.obj) files don't contain animation, just geometry and texture mapping data.

For example, Poser uses .obj for the body parts geometry but other information to put it all together in hierarchies and with bones and then animate it too.

You can however use many different 3D tools to create shapes that export to .obj.

For example, something similar to Teddy: Archipelis Designer.

www.thebest3d.com/archipelis

can export to .obj too. One thing it focuses on is the use of a background image, and the mapping of texture coordinates onto the drawn 3D shape so as to directly texture the background image on it. In a few seconds (ok, minutes) you can create 3D models that also carry the texture from the original image.
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