Takeo Igarashi's Software

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
teotoon
Posts: 135
Joined: Wed Aug 04, 2004 7:19 am
Location: Turkey

Takeo Igarashi's Software

Post by teotoon »

This computer scientist designs very useful and interesting software for animators and graphic artists. He deserves, I think, particular attention. You can try some of his and his teams' software for free:

http://www-ui.is.s.u-tokyo.ac.jp/%7Eo/VolumeModeling/

http://www-ui.is.s.u-tokyo.ac.jp/~takeo ... index.html

Particularly "Volume Modeling Project" (and its sister project Teddy) works well with Moho's 3d import.
godlike27
Posts: 68
Joined: Wed Apr 13, 2005 9:30 am

Post by godlike27 »

I have Teddy ( http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm old version)
and programmers software Alice. Teddy was fun but at the time it couldn't export obj. I'll try this Volumetric T version.
Toontoonz
Posts: 763
Joined: Fri Mar 25, 2005 9:28 pm

Post by Toontoonz »

Real nice idea, but Teddy is a bit too primitive. Wish there was a more workable version.
The volume modeling version is full of bugs (as they say) and I could not get it to really work, crash&burn----or could you get it to do anything?. (I´m using Windows XP.)

Have you tried ZBrush?
teotoon
Posts: 135
Joined: Wed Aug 04, 2004 7:19 am
Location: Turkey

Post by teotoon »

All versions of Teddy (Teddy [the original software], Teddy 2 [bundled with Alice], Smooth Teddy [including a simple 3d painting software] and the Volumetric Teddy) work reasonably well in my Windows 2000 environment.

v.1, v.2 and Volumetric Teddy can export obj which is extremely useful for Moho 3d function.

The advantage of these software is that 2d-based people can easily construct 3d models. As for ZBrush, which is I think also a very good software, modeling techniques mainly stay in the realm of 3d.

These are also some other programs following the stepr of teddy: Openteddy and TeddyPlus, with some extra features and different interface.

http://openteddy.sourceforge.net/

http://visgraph.cs.ust.hk/fyp/teddyplus/
User avatar
Víctor Paredes
Site Admin
Posts: 5660
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

ramón show me this video
http://youtube.com/watch?v=1M_oyUEOHK8

please watch it!
i really don't know who i love more, takeo or mike.
wow, if they work together...
jeff
Posts: 127
Joined: Fri Aug 20, 2004 12:32 pm
Location: London, UK
Contact:

Post by jeff »

Thanks for alerting us to that video. This surely must be the future of 2D vector animation. What do you think, Lost Marble?

Jeff
The400th
Posts: 177
Joined: Wed Dec 22, 2004 3:51 pm

Post by The400th »

I don't think so, Jeff, it works well on simple shapes, but it's just deforming a mesh - that can never take the place of real animation.

It would be a useful tool to add to a toolset like Moho, if they haven't patented it. But it's not the future, not by a long shot.
User avatar
Víctor Paredes
Site Admin
Posts: 5660
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

why is not the future?
i think it's made almost the same than moho, but in a more intelligent way.
yes, i think it can't be the future, not alone, but as the principal tool of an animation software as moho or whichever.

i would love to see a serious software with the tools of takeo igarashi, lostmarble and the guy of tweenmaker.
that's the future.
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

It might be cool if you could map bitmaps to a mesh like this in Moho to minimize distortion when using bones.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
jpos
Posts: 14
Joined: Wed Aug 04, 2004 3:24 pm
Location: japan
Contact:

Mr. Igarashi's new software

Post by jpos »

Mr. Igarashi is the one of the developers of this software.
UrumaDelvi Paint

This Software's first impression of the press.?Japanese)
http://journal.mycom.co.jp/articles/2006/05/08/udpp/

UrumaDelvi Paint Information page. but no new information.
http://urumadelvi.jp/udpaint/
User avatar
Rai López
Posts: 2243
Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
Contact:

Re: Mr. Igarashi's new software

Post by Rai López »

jpos wrote:but no new information.
And I'm stil waiting! TiC, taC, tIc, tAc...
Patmals
Posts: 551
Joined: Tue Aug 08, 2006 7:19 am
Location: Nagoya-shi, Japan

Post by Patmals »

If you want to enquire about Urumadelv, you can use this form:

It is set up for English questions:

http://urumadelvi.jp/corp/inqe.html
User avatar
jpos
Posts: 14
Joined: Wed Aug 04, 2004 3:24 pm
Location: japan
Contact:

Post by jpos »

Sorry! I did not notice this thread existed.

This software was chosen as "Super-genius programmer/creator" excavation project by the group named IPA of Japan.
Evaluation report

For your information.
Post Reply