Open Source/Free Software

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Yooperville
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Art Of Illusion ...

Post by Yooperville » Fri Oct 29, 2004 1:49 am

Free Java 3D app:

http://www.artofillusion.org/

Nice procedural texturing feature. Good modeling tools. A little like Blender Lite. If you didn't like Wings3D, you might want to give this a shot ....

Best -- Greg.
Yooperville
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Location: Michigan, USA

Mozilla-based Script/Project Tool ...

Post by Yooperville » Fri Nov 12, 2004 9:19 pm

http://www.celtx.com/

Just ran across it today. Worth a look. Only gave it a quick spin, so you'll have to kick your own tires. Did not test on-line service.

Best -- Greg.
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2ner
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Post by 2ner » Wed Dec 15, 2004 7:56 pm

The Open CD has been released. It's a downloadable or orderable CD with the very best of opensource software for free.

You can get it here.

http://theopencd.sunsite.dk/index.php
Ant_Gri3d
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Post by Ant_Gri3d » Mon Mar 28, 2005 2:49 pm

http://www.virtualdub.org/
VirtualDub is a video capture/processing utility for 32-bit Windows platforms (95/98/ME/NT4/2000/XP) - filters, recompressing, resizing, respeeding :wink: simple cut-paste edition, assembling several files, adding audio and so on...
Yooperville
Posts: 41
Joined: Tue Sep 28, 2004 9:54 pm
Location: Michigan, USA

Free Mac OS X Batch Converter ...

Post by Yooperville » Thu Mar 31, 2005 9:56 pm

Yooperville
Posts: 41
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Free Mac OS X Menu Utility ...

Post by Yooperville » Thu Mar 31, 2005 10:02 pm

Just ran across this recently. Depending on your work habits, you may find it useful.

http://homepage.mac.com/khsu/DejaMenu/DejaMenu.html

Basically, a universal accessibility tool that pops up your app's menu bar as a contextual menu when you trigger a pre-defined key sequence.

Best -- Greg.
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bupaje
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Post by bupaje » Thu Apr 21, 2005 6:35 pm

There are a few of these scattered around the net but figured it would be useful since in a few threads people have mentioned renaming images and so on.

http://www.herve-thouzard.com/modules/w ... rticleid=1

It is a batch renamer that lets you add a counter for sequential image names, prefix etc.

Here is a screen shot.

http://www.herve-thouzard.com/ecran.jpg
Postality
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Post by Postality » Sun Apr 24, 2005 4:24 pm

Media Player Classic

The only media player you'll ever need, it's plugin based so it can virtually play ANYTHING

http://sourceforge.net/project/showfile ... e_id=84358

Use 6.4.8.2 most reliable version.
Anime Studio - Ultimate Game Graphics
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bupaje
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Post by bupaje » Wed Jul 13, 2005 6:33 pm

One of the guys on another forum I frequent created this. Useful if you use explorer to find files and have formats like tga, dds, pcs and others that normal just show up as icons.

ThumbView enables thumbnails and tooltips in MS-Windows XP Explorer for filetypes that are not natively supported. It started with PCX, TGA, and DDS, but now ThumbView supports an amazing 19 image types, directly in Explorer ...

http://thumbview.sourceforge.net/
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
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bupaje
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Tatoo

Post by bupaje » Tue Jul 19, 2005 5:51 pm

This is a tool for painting directly on 3D models - conceptually similar to BodyPaint though this is a much more basic and less sophisticated product. They have a free license and commercial is only about $40. I mention it here since one of the formats it supports is obj.

http://www.terabit.nildram.co.uk/tattoo/index.htm
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
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jpos
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Post by jpos » Fri Jul 22, 2005 2:18 pm

For Mac User
My recommendation is "Delineate".
http://delineate.sourceforge.net/
It is the tool where Autotrace and Potrace are integrated.
However, only SVG it can output this.
But, if the script is modify, it can output eps.
And just a little error message is displayed.

The Method is as follows.
1.Control-click the Moho Application.
2.Choose "Show Package Contents" from the contextual menu.
3.Find a "Resources " folder in a package's "Java" directory.
4.Fined a "parameters-autotrace.xml".
Please open that with text editor and the like.
5.Please search the place below.
<parameter>
<name>output-format</name>
<optional>false</optional>
<default>svg</default>
<description>use format format for the output file eps, ai, p2e, sk, svg, fig,
swf, emf, mif, er, dxf, epd, pdf, cgm or dr2d can be used.</description>
</parameter>

6. Please modify <optional>false</optional> and <default>svg</default> below.

<optional>true</optional>
<default>eps</default>
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J. Baker
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Post by J. Baker » Sat Jul 23, 2005 9:05 am

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mr. blaaa
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Post by mr. blaaa » Sun Jul 31, 2005 7:34 pm

Cribble got me on a worthy topic.
*Cel-shading* in 3D-programs.

Some links if ure interested in:

D-Creation /// LightWave celshader plug-ins (unReal) and gallery.
http://d-creation.sakura.ne.jp/index.html

DavidGould.com /// the Illustrate! plug-in.
http://www.davidgould.com

Final Toon /// another celshader plug-in for 3DS MAX.
http://www.finalrender.com/products/pro ... 788&PID=37

===========================
some other software of interest:
===========================

Project DogWaffle -- a nice paint program. Version 1.2 is free.
http://www.thebest3d.com/dogwaffle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
some *really* interesting things if u support japanese :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

http://mail.ntust.edu.tw/~B8910010/3d-a ... ly-h2.html
watch the screens! i need to know which software is used. 8)

gReATeSt,,,reGaRds,,,mR,,,blaaA,,,
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bupaje
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Post by bupaje » Thu Aug 04, 2005 10:24 pm

I was looking to convert some models from one format to a proprietary format used by 3D Game Studio and someone mentioned two products that might prove useful. Might be useful to others who have to convert or reduce file sizes.

Here's a snip of his explanation to me ...

Accutrans 3D http://www.micromouse.ca/
Vizup http://www.vizup.com/

make model in what ever program you want ( without aniamtion frames/bones at this point) if using a material applied to mesh be sure the images are in compatable format to the final target format ( tga,bmp,pcx )

Export the model as .3ds format (or other format supported by accutrans, he prefers 3ds)
Using accutrans convert the model to VRML2 format ( Vizup works ONLY in that format)

open the model in Vizup run the poly reduction cycle
after poly reduction is done go through the various % values of poly reduction finding a few versions that you like.

save each version you want ( i end the name of the save with the %
i.e.
car40.vrml // 40 % reduced
car65.vrml // 60 % reduced

using accutrans again convert each saved version over to whch ever format you need ( like 3ds )
------------------
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
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spasmodic_cheese
Posts: 330
Joined: Wed Aug 04, 2004 2:02 am

stop bujape

Post by spasmodic_cheese » Sun Aug 07, 2005 12:26 pm

bupaje please stop making posts on this thread with non opensource or free software.

your posts are trial software.
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