Game software?

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

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Mikdog
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Joined: Tue Jul 05, 2005 3:51 pm
Location: South Africa
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Post by Mikdog »

Thanks man.

Looks like its for Windows only :(

Thanks though.

Mike
tonyg
Posts: 52
Joined: Fri May 08, 2009 11:10 am

Post by tonyg »

I'd suggest Gamemaker (although I never quite had the patience for it) or Blitzbasic : Blitzmax (my favourite : Win, Linux and Mac)or Blitz3d (Windows only and good for 2D).
Blitzmax is a bit more programmy and, some say, complex and not free ($80) but really powerful. A few omissions (no video support or render-to-texture and OGG/wav sound only) but certainly good enough for a platformer.
The community is pretty good for answering technical questions although I had to stop posting as they can be quite 'difficult'.
I'll get back into it at some point but concentrating on AS as the moment.
dazza101
Posts: 124
Joined: Fri Jun 29, 2007 11:59 pm

Post by dazza101 »

Mikdog wrote:Thanks man.

Looks like its for Windows only :(

Thanks though.

Mike
You may like to check out Novashell Game creation system - available for both Win and MacOS, its open source under a zlib/libpng license. Another open-source game maker that I've been using recently is Platinum Arts Sandbox but that's really for 3D, but is also available for Mac and you may be able to make a 2D platformer on it.

cheers
Darryl
thejaguarmma
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Joined: Tue Apr 28, 2009 2:23 am

Post by thejaguarmma »

Have you considered the UDK? Visit www.udk.com for more info..
joe52
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Joined: Mon Apr 27, 2009 11:41 pm

Post by joe52 »

There's 2 websites that would be helpful, http://www.gamasutra.com/ and http://www.gamedev.net/. Both of these have been around over 10 years and have accumulated a lot of information. First I start with reading gamedev's forum and library, and gamasutra's articles.

A game development environment, and game engine is only a small part of game development. One thing that you want to look at are game design documents. Look at the examples and take the time to write one out. This will help you plan the game out before even starting on the game itself. And reread it after you finish it, you'll be glad you did.
universal90
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Post by universal90 »

For our school thesis, we used Visual C++. Nice for simple games. Tiring part is solving the physics parts though.
Support open source. VLC download.
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