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King Arthur's Disasters

Posted: Mon Sep 18, 2006 2:44 am
by myles
King Arthur's Disasters - I don't know what software they are using for this show, but a lot of the animation is the kind of thing that could be done quite well with Anime Studio, so there are useful tips to pick up as well as just enjoying the cartoon.

Alas, Zenith Entertainment has gone into administrative recievership, so I don't know if there will be any episodes past season two.

Regards, Myles.

Re: King Arthur's Disasters

Posted: Mon Sep 18, 2006 4:11 am
by Patmals
myles wrote:King Arthur's Disasters - I don't know what software they are using for this show, but a lot of the animation is the kind of thing that could be done quite well with Anime Studio, so there are useful tips to pick up as well as just enjoying the cartoon.

Alas, Zenith Entertainment has gone into administrative recievership, so I don't know if there will be any episodes past season two.

Regards, Myles.
Myles,

I thought i glimpsed this on ABC kids while thrashing the remote control.

OOOOH! RIk Mayall lends his voice! Cool!

Posted: Mon Sep 18, 2006 4:15 am
by Patmals
OOps..just noticed the ABC Kids logo at the bottom of the home page :?

Posted: Wed Sep 20, 2006 10:48 am
by Barry Baker
I've been storyboarding on this show (series 2), so I know that it has been produced in Barcelona using Cel-Action software. Although Cel-Action shares some similarities with Anime Studio, such as a 3D camera and some sort of skeleton for the puppets, in many other ways it lacks most of what our beloved AS has to offer - no vectors, or deformation apart from simple squash and stretch. Cel-Action has also been used to animate Charlie and Lola by Tiger Aspect.

By the way, the bit about Zenith going into receivership is absolutely correct. The good news is that the children's programming, including King Arthur, has been sold, and will continue production.

Posted: Thu Sep 21, 2006 12:27 pm
by Andy Blazdell
no vectors, or deformation apart from simple squash and stretch
CelAction2D does work with vectors, and has done since 1997.

The new version 3 has tools for vector deformation.

But CelAction2D doesn't work in the same way as Anime Studio, you don't draw and edit vectors "live". It's a different workflow, designed for use by large studios with heavy duty requirements.

Posted: Thu Sep 21, 2006 3:02 pm
by Barry Baker
Sorry to have given out misleading information, but I'm pleased to be corrected.

Posted: Fri Sep 22, 2006 7:48 am
by myles
Thanks for that information, Barry and Andrew!

Great news that (quick Google) Coolabi has bought up the children's programming and King Arthur. Long may it continue.

Patmals, yes, that's where I saw it first too - it's also now available on DVD in Australia.

Ahh, CelAction2D, also used in The Big Knights, which was one of the shows that really got me more interested in 2D animation on the computer.

No deformations perhaps, but I rather like the no-deformation animation style used, and the switch-layer style animation.

Regards, Myles.

Posted: Fri Sep 22, 2006 12:06 pm
by Barry Baker
myles wrote: Ahh, CelAction2D, also used in The Big Knights, which was one of the shows that really got me more interested in 2D animation on the computer.

No deformations perhaps, but I rather like the no-deformation animation style used, and the switch-layer style animation.
Yes, Mark Baker and Neville Astley are the (undisputed?) masters of CelAction animation. Peppa's Pig is also theirs. The program was originally developed specifically for the production of the Big Knights, I believe (quick disclaimer added in case I got it wrong :-))

Posted: Wed Sep 27, 2006 7:25 am
by slowtiger
There's a chapter about the two and big knights in one of my animation books ("2d and beyond", Jayne Pilling), have to read tonight and see if the program is mentioned.

Posted: Wed Sep 27, 2006 1:38 pm
by slowtiger
Ah, the big world of contradicting information.

Here (http://www.astleybakerdavies.com/bk.htm ... y_behind_1) it says that Big Knights was done in CelAction 2D. However, my book says the drawings were created "in the Animo computer". At least it says it was vector artwork.

Posted: Wed Sep 27, 2006 7:28 pm
by Manu
Go and ask your money back from Jayne Pilling. Big Knights is CelAction. No Animo involved.

Posted: Thu Sep 28, 2006 10:10 am
by Andy Blazdell
my book says the drawings were created "in the Animo computer".
In my copy of the book that line refers to the Jolly Roger short film that Mark Baker made before The Big Knights.

Jolly Roger was made with Animo, The Big Knights was made with CelAction2D.

Posted: Mon Sep 20, 2010 8:45 am
by TheXwarrior
King Arthur on Anime? really! this the first time i've heard this stuff and is that can be seen thru internet? is there any links?