Professional or experimental/hobby?
Moderators: Víctor Paredes, Belgarath, slowtiger
Professional or experimental/hobby?
Hi everyone,
Im working with AS for a year now.
I wold like to know if anyone are using AS for a professional TV series.
Actualy Im wondering if there is more people using it as a professional toll (like GreyKid), or more like experimental/hobby toll.
Tanks
Im working with AS for a year now.
I wold like to know if anyone are using AS for a professional TV series.
Actualy Im wondering if there is more people using it as a professional toll (like GreyKid), or more like experimental/hobby toll.
Tanks
- toonertime
- Posts: 595
- Joined: Tue Feb 27, 2007 8:34 am
- Location: ST. LOUIS
me be a nuby
i am just getting into animation and plan to use it
in unconventional stuff for unconventional people
my walks don't cycle, in other words
and my lips don't sync.
loose lips to sink ships, however
in unconventional stuff for unconventional people
my walks don't cycle, in other words
and my lips don't sync.
loose lips to sink ships, however
-
- Posts: 279
- Joined: Thu Mar 30, 2006 6:12 pm
- Location: Verona, New Jersey
Great slowtiger!slowtiger wrote:Professional. Right now I'm working on a series, with 2 other animators.
2 more questions:
You are using only AS for the animation or combining other softwares? (only animation, not BG, props, stboards etc...)
How did you manage to work with share acets in a network? (organizing the production. model packs etc...)
Thanks
(Please understand that I have to be a bit vague because it's a running production.)
We use AS for all animation and most of the SFX (particles can be great if done by somebody with the right skills). One artist does build all characters with complete rigging, so the structure of all characters is identical. They are kept in one file per character which contains all views, as bone levels properly named on the top level so they can easily be imported. BGs are done separately. Most compositing is done in AS.
As for sharing assets, it is planned that we animators build our own "library" while creating scenes. One person is responsible for keeping track of all movements in all scenes, we can look up a character in a list and search for a movement.
We use AS for all animation and most of the SFX (particles can be great if done by somebody with the right skills). One artist does build all characters with complete rigging, so the structure of all characters is identical. They are kept in one file per character which contains all views, as bone levels properly named on the top level so they can easily be imported. BGs are done separately. Most compositing is done in AS.
As for sharing assets, it is planned that we animators build our own "library" while creating scenes. One person is responsible for keeping track of all movements in all scenes, we can look up a character in a list and search for a movement.
I like to think i'm using it professionally. But really, i'm going through a stage of experimenting and grasping grips etc. I've had a few clients in the past, who loved the end result.
--Scott
cribble.net
cribble.net
Tanks slowtiger,
So I m not alone... Great.
We are working in a small serie (12ep.X 8min) with a small crew in AS. The thing is that this software can lower a lot the cost of production (comparing with Solo and Flash). But as I understand, needs to be very organized.
To work in a bigger production maybe we shoud think in others solutions, once that is hard to find good animators that know how to work in AS.
Thanks again
So I m not alone... Great.
We are working in a small serie (12ep.X 8min) with a small crew in AS. The thing is that this software can lower a lot the cost of production (comparing with Solo and Flash). But as I understand, needs to be very organized.
To work in a bigger production maybe we shoud think in others solutions, once that is hard to find good animators that know how to work in AS.
Thanks again
I use Anime Studio for professional work, however unlike others I use it for Graphics and animations for my up-coming game.
Everything in it will have been created in AS (graphic-wise anyway, including animations).
I will be posting a demo type sample here to show off some of what I have created and programmed into it.
It's a PC game so everyone here will be able to enjoy it, try it, and of course purchase it when it's completed if interested.
The price has not yet been set but it will be anywhere from $10 - $25 with free updates for every minor update 1.xx.xx etc.
Everything in it will have been created in AS (graphic-wise anyway, including animations).
I will be posting a demo type sample here to show off some of what I have created and programmed into it.
It's a PC game so everyone here will be able to enjoy it, try it, and of course purchase it when it's completed if interested.
The price has not yet been set but it will be anywhere from $10 - $25 with free updates for every minor update 1.xx.xx etc.
Anime Studio - Ultimate Game Graphics
Professional. I do scientific illustration and animation for a large oceanographic research facility. I use ASPro for 3D animation and Cinema 4D for 3D animation. Sometimes an animation will use scenes from each program, sometimes it'll be only 2D or only 3D. I use other programs to support this, such as Illustrator and Photoshop, ArtRage, and Celtx for storyboarding. And I usually composite my scenes using the free video editor HyperEngine-AV (although it often crashes), or iMovie. I do my work on Macs.
Jack
Jack