Hi
I am a new member. I know a little bit Blender3D, but I am new to 2D.
I have some queires:
1.Is there any way to import animation from Blender.
2.Is there any way to import BVH.
3. Is there any way to import Blender Bone+Mesh i.e. already rigged character.
I got one old Moho DEMO and i have downloaded Anime Studio pro Demo. I hope i may learn in a few days and buy it.
please help me.
Is there any way to Import Animation from Blender
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- patricia3d
- Posts: 726
- Joined: Thu May 31, 2007 4:38 am
- Location: India
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- patricia3d
- Posts: 726
- Joined: Thu May 31, 2007 4:38 am
- Location: India
- Contact:
Your only hope would be a script to convert the BVH or motion data from blender to some kind of 2D motion applied to named bones in an AS file.
This would in my opinion, be a complete nightmare.
It's so scary to think about... I may have trouble sleeping now.
A simpler solution would be to render out of Blender and use that as a rotoscope in AS to match the motion.
-vern
This would in my opinion, be a complete nightmare.
It's so scary to think about... I may have trouble sleeping now.
A simpler solution would be to render out of Blender and use that as a rotoscope in AS to match the motion.
-vern
THe answer to the direct reading of Blender is no.
You can import .obj files made in Blender, including the burned one textures maps - see the thread here.
The is a problem with imported 3D object and the AS Z depth - AS cannot interpret (yet) this information. It means importing the objects separately and fiddling the layer depths manually. It would be good if/when we have the 3D z axis read correctly.
For now, it is better to render out a blender sequence and inport it to AS, or go the otherway and import the AS png output into Blender (or Combustion).
Rhoel.
You can import .obj files made in Blender, including the burned one textures maps - see the thread here.
The is a problem with imported 3D object and the AS Z depth - AS cannot interpret (yet) this information. It means importing the objects separately and fiddling the layer depths manually. It would be good if/when we have the 3D z axis read correctly.
For now, it is better to render out a blender sequence and inport it to AS, or go the otherway and import the AS png output into Blender (or Combustion).
Rhoel.
- patricia3d
- Posts: 726
- Joined: Thu May 31, 2007 4:38 am
- Location: India
- Contact: