Is there any way to Import Animation from Blender

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patricia3d
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Is there any way to Import Animation from Blender

Post by patricia3d »

Hi
I am a new member. I know a little bit Blender3D, but I am new to 2D.
I have some queires:
1.Is there any way to import animation from Blender.
2.Is there any way to import BVH.
3. Is there any way to import Blender Bone+Mesh i.e. already rigged character.

I got one old Moho DEMO and i have downloaded Anime Studio pro Demo. I hope i may learn in a few days and buy it.


please help me.
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patricia3d
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Post by patricia3d »

I hope some expert will give me an answer?
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jahnocli
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Post by jahnocli »

I don't use Blender, but I know enough about it to guess that all of the answers to your questions are "no". AS is a 2D system which has some 3D attributes -- it ISN'T a 3D program.
You can't have everything. Where would you put it?
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heyvern
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Post by heyvern »

Your only hope would be a script to convert the BVH or motion data from blender to some kind of 2D motion applied to named bones in an AS file.

This would in my opinion, be a complete nightmare.
It's so scary to think about... I may have trouble sleeping now. ;)

A simpler solution would be to render out of Blender and use that as a rotoscope in AS to match the motion.

-vern
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Rhoel
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Post by Rhoel »

THe answer to the direct reading of Blender is no.

You can import .obj files made in Blender, including the burned one textures maps - see the thread here.

The is a problem with imported 3D object and the AS Z depth - AS cannot interpret (yet) this information. It means importing the objects separately and fiddling the layer depths manually. It would be good if/when we have the 3D z axis read correctly.

For now, it is better to render out a blender sequence and inport it to AS, or go the otherway and import the AS png output into Blender (or Combustion).

Rhoel.
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patricia3d
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Post by patricia3d »

thanks Rhoel

Many many thanks. I know a little bit Blender and all that knowlege
will come handy here.

Thanks all for guidance.



yours
KK Rawal
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